The Night King
Overview
The backbone of the build is the infamous Maw of the Black City + Garb of Kinship synergy, which completely negates Maw’s drawback while amplifying your damage and survivability to absurd levels. While that combo is broken on any mage, the Evoker is particularly suited to it because of how well its abilities scale with area and critical damage. Even bosses are trivialized once your sphere is rolling across the battlefield.

Early Game
Pick Shadow Dragons for smoother mana or Mourn Watch for affliction perks; faction is flavor, so don’t sweat it. The opening kit is tuned to keep you safe and casting: Frost Nova (no-mana freeze, your lifeline), Corrupted Ground (steady AoE that ticks while targets are rooted), Ice Blast (single-target punch). Grab Greater Authority early so Ice Blast swaps to a cooldown—now Nova, Ice Blast, and Ground form a rotation that doesn’t drain you. Bolt Volley is a simple staff DPS bump via extra projectile; learn to weave two or three light attacks, then finish chains cleanly while enemies are frozen in place or stuck inside your ground DoT. You’ll rely on the staff a lot before specialization, so always Nova first, place Ground where they’re clustered, then Ice Blast the priority target; keep firing between cooldowns to farm final-hit projectiles and free damage.
Early Levels
Level 1695_02edef-0f> |
Spell/Passive 1695_306aa7-e4> |
---|---|
1 1695_7505ed-2e> |
Mind Blast 1695_4d40a7-47> |
2 1695_c3eaa2-67> |
Charging Spirit 1695_ea0db2-58> |
3 1695_1451c3-f0> |
Frost Nova 1695_e29445-88> |
4 1695_217e4c-f2> |
Bulwark 1695_32a0e4-e9> |
5 1695_7ceffd-67> |
Death Frost 1695_2198ad-d1> |
6 1695_5acd44-ec> |
Death Blessing 1695_f52747-cf> |
7 1695_f6639c-15> |
Imbued Duration 1695_8ee94b-13> |
8 1695_9f3232-6b> |
Enervation 1695_0b56a6-a4> |
9 1695_de489c-14> |
Corrupted Ground 1695_40cffd-eb> |
10 1695_fb15b8-2e> |
Fade Reflex 1695_eaa3c3-71> |
11 1695_591139-0f> |
Providence 1695_f13225-42> |
12 1695_8d6917-7c> |
Clarity in Suffering 1695_fa0d61-d3> |
13 1695_fe365b-19> |
Ice Storm 1695_e38394-85> |
14 1695_21a2a5-c7> |
Ice Blast 1695_923414-f7> |
15 1695_ce54f2-02> |
Improved Health 1695_ccf5e9-82> |
16 1695_3372ef-39> |
Absorb 1695_08b4ce-f6> |
17 1695_f8f140-03> |
Greater Authority 1695_7408be-7e> |
18 1695_e43821-8a> |
Frostbite 1695_e70aae-94> |
19 1695_2dab8d-6d> |
Frost Shield 1695_64d0a2-ab> |
20 1695_1ddc08-3c> |
Shellbreaker 1695_a49804-4b> |
21 1695_e4f3b7-e8> |
Imbued Takedown 1695_fac53e-2c> |
22 1695_80fa15-df> |
Underestimated 1695_fbb389-0c> |
23 1695_b9e3fb-83> |
Dark Squall 1695_aded2b-b9> |
24 1695_7a687e-b7> |
Early Frost 1695_900520-e3> |
25 1695_ee4b4b-26> |
Bolt Volley 1695_cf1db2-84> |
26 1695_e14123-3b> |
Vortex of Shadow 1695_c40687-c6> |
27 1695_74c1c9-16> |
Entropic Sphere 1695_a58e66-a2> |
28 1695_00dfa8-67> |
Ice Storm 1695_7ca38f-a5> |
29 1695_cf9905-6c> |
Two Fires 1695_5c0f9f-13> |
30 1695_fad482-1b> |
Heavy Weaponry 1695_c0d32f-cd> |
Equipment
Item 1695_11e2cb-d4> |
Details 1695_48fb3d-fa> |
---|---|
Primary Weapon ![]() Winterbreath 1695_c0ce5c-50> |
Provides +15% bonus damage and additional status effects 1695_4c981c-43> |
Secondary Weapon ![]() Enchanted Athame 1695_9a9286-e5> |
More then doubles your damage at the cost of additional mana 1695_b03c92-05> |
Staff ![]() Veilseeker/Glacial Rod 1695_c22606-fe> |
Additional fire damage and mana resource 1695_a54a62-ef> |
Helmet ![]() Defiant Silence 1695_a3471d-31> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1695_12674e-4f> |
Armor ![]() Garb of Kinship 1695_d4d56c-a2> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1695_0c2aad-42> |
Ring 1 ![]() Maw of the Black City 1695_72dfdd-c8> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1695_f6a9c6-67> |
Ring 2 ![]() Band of Smoke 1695_429a53-a6> |
Extra Fire Damage 1695_146791-18> |
Amulet ![]() Hallas Grace 1695_3a3861-df> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1695_a9a18d-15> |
Belt ![]() Twin Buckle Binding 1695_b00260-83> |
Extra healing and ability damage 1695_59de86-50> |
Rune 1 ![]() Vivify 1695_6313af-65> |
Ability cooldowns are refreshed and the next ability is free 1695_4df122-93> |
Rune 2 ![]() Escalate 1695_662d9a-73> |
Passive +10% Ability damage 1695_74e9f4-bc> |
Rune 3 ![]() Glaciate 1695_fb8112-24> |
Passive +10% Fire damage 1695_214cc8-40> |
Equipment Overview
The Evoker’s kit is built around amplifying spell spam while leveraging cold damage. Defiant Silence is the natural helmet choice here for its heavy crit scaling, making every Entropic Sphere cast land like a bomb. Garb of Kinship pairs with Maw of the Black City once again, creating sustain from crits while multiplying damage output during advantages. The amulet slot favors Hal’s Grace, reducing cooldowns on Frost Nova and Dark Squall so they’re always ready to pin down enemies for your giant storm to follow. For rings, Maw of the Black City unlocks constant crits, while Band of Smoke specifically pushes Ice Blast to the damage cap. Twin Buckle Binding remains the belt of choice, its healing and damage boost fitting seamlessly into the spam-heavy loop.
Weapons lean toward both flexibility and cold amplification. Winter Breath is the core choice, shredding chilled enemies while further reducing cold resistance, making Frost Nova and Entropic Sphere more devastating. Enchanted Aame slots in for a raw damage boost that this build can afford thanks to its cooldown-based rotation, while Glacial Rod allows for heavy attack synergy when you prefer a more aggressive frontline style. Swapping to Veil Seeker is a valid alternative if you’d rather lean on light attack barrages. No matter the staff, the weapon set ensures your cold-based nukes never run out of steam.
How to Play Late Game
The loop is straightforward and brutal. Frost Nova first to lock the field; Entropic Sphere through the largest lane so it clips frontliners and finishes in the backline; Dark Squall on stragglers or to peel charging elites; staff-weave to finish anything still standing. With Hal’s Grace and Kinship advantages rolling, Nova and Squall are up constantly, so you’re repeatedly freezing the map and feeding Sphere perfect targets. If mana falters or you mistime a cast, pop Vivify, drop another Sphere immediately, then re-establish Nova.
Positioning matters: aim Sphere so it travels through the pack rather than detonating early—walls or tight corners will pre-explode it and waste damage. On open maps, cast slightly off-center so it sweeps multiple lanes instead of tunneling one. Against bosses or anchored heavies, Nova to force openings, Sphere to tick crits, Squall to re-stagger, then step in with Glacial Rod heavies between cooldowns; the heavy-followups feel great because the target is permanently controlled. For safer ranged maps or anti-necrotic matchups, swap to Veil Seeker and machine-gun light chains while the Sphere rolls.
The build shines because all pieces feed each other: Nova’s free freeze gives Sphere perfect contact time, Sphere’s constant crits keep Kinship healing through Maul’s chip, Hal’s Grace shaves cooldowns so the CC blanket never drops, and your staff pattern fills every gap with crit-amped projectiles. Keep the cadence tight—Nova → Sphere → Squall → staff chain, repeat—and you’ll watch Nightmare packs vanish under a blizzard that covers the whole screen.
Final Levels
Level 1695_85a70a-0d> |
Spell/Passive 1695_c0f5f3-48> |
---|---|
31 1695_bc62d4-34> |
Controlled Infusion 1695_d0ccb1-13> |
32 1695_c749e0-5d> |
Necessary Steps 1695_63efab-c2> |
33 1695_775ce3-ec> |
Breathing Room 1695_59a768-ac> |
34 1695_0d5282-6a> |
Collateral Damage 1695_3f62a6-21> |
35 1695_fdbf0b-d4> |
Even the Odds 1695_268b76-6a> |
36 1695_d2a32c-19> |
Necessary Steps 1695_cd7ca6-3d> |
37 1695_80619c-02> |
Breathing Room 1695_68440f-f0> |
38 1695_1d9fa2-a3> |
Zone of Destruction 1695_e1b26f-61> |
39 1695_9d60ca-4c> |
Ethereal 1695_452113-11> |
40 1695_140055-0f> |
Knight of Staves 1695_eec161-81> |
41 1695_d0052e-81> |
Cryomancy 1695_a90d07-46> |
42 1695_a6374e-78> |
Bonechiller 1695_c106d9-70> |
43 1695_3762df-f9> |
Desolate Malady 1695_f08c71-60> |
44 1695_ee6ae9-82> |
Salt in the wound 1695_46d6cb-c5> |
45 1695_6ab582-fb> |
Multiplicity 1695_9de964-38> |
46 1695_26bae4-6a> |
Keen Insight 1695_40d55f-d9> |
47 1695_867968-ae> |
Quick Recovery 1695_52e93a-88> |
48 1695_b447b2-d4> |
Chain Lightning 1695_5830ad-0e> |
49 1695_ae3acb-ea> |
Concentration 1695_0d7bae-e3> |
50 1695_02f588-ce> |
Energy Burst 1695_e9a21b-45> |
51 1695_0d9311-62> |
Bulwark 1695_5b6dff-da> |
52 1695_97c050-6d> |
Medium Armor Mastery 1695_b49d66-b2> |
53 1695_a8784f-c6> |
Detioration 1695_b3563a-2e> |
54 1695_57567d-21> |
Fade Conduit 1695_d37687-63> |
55 1695_02ff32-6a> |
Elemental Catalyst 1695_befc9c-c7> |
56 1695_85661c-ab> |
Perfect Cast 1695_474625-1b> |
57 1695_017cd8-3b> |
Killer Instinct 1695_24d9cf-e7> |
58 1695_ee73d8-70> |
Catalyst 1695_c31260-f3> |
59 1695_60af90-7c> |
Wrath 1695_2d3a18-01> |
60 1695_7c9a5c-66> |
Reclamation 1695_eb8c29-52> |
61 1695_99e0c3-03> |
Enervation 1695_5c3da2-76> |
62 1695_73a51f-a3> |
Tempest 1695_86c052-45> |
63 1695_1c1c15-7f> |
Onslaught 1695_665ee7-b3> |
64 1695_19356d-af> |
Staff Mastery 1695_951271-e6> |
65 1695_165ecc-ba> |
Quickened Strikes 1695_71d529-b4> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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