The Conqueror
Overview
This build is all about control and raw power. If you want to keep enemies permanently staggered while crushing them with massive two-handed charged attacks, the Slayer specialization delivers one of the most oppressive playstyles in Dragon Age: The Veilguard. This is not a subtle build—every swing, stomp, and slam is meant to put enemies on the ground and punish them with devastating follow-ups. It feels like a constant loop of knockdowns and critical hits, with your foes barely able to stand before being dropped again.
What makes the Slayer so dangerous is how well its toolkit flows together. Titan Stomp and Deadly Duration keep entire groups of enemies locked down, while Whirlwind lets you sweep through clustered packs and finish with crushing damage. Combined with attack-string passives that speed up heavy swings, you’re able to chain stagger after stagger until nothing is left standing. On Nightmare difficulty, this level of crowd control trivializes some of the hardest encounters. It’s not elegant, but it’s brutally effective—and that’s exactly what the Slayer is designed to be.

Early Game
For faction choice, the Lords of Fortune provide the most direct boost to stagger damage, but as always, the story appeal of a faction may be more important long term. Early Warriors already dominate, though this build leans into two-handed play for flavor. Sword-and-shield is technically stronger for the first 20 levels, so if you want the absolute smoothest start, you could follow a Champion path early and respec once Slayer becomes available.
The three best starter abilities are Titan Stomp, Driving Kick, and Spectral Bulwark. Titan Stomp is the standout—it deals strong stagger damage in an AOE, applies Overwhelm, and has no rage cost, letting you save your resource for harder-hitting moves. Driving Kick is your first rage spender, cheap and spammable, and it doubles as one of the most satisfying ways to deal with tough enemies—booting them off ledges never gets old. Spectral Bulwark isn’t exciting, but because it doesn’t cost rage, it pairs well with Kick by letting you save resources.
Several passives make this phase stronger. Downfall guarantees critical hits on knocked-down enemies, which synergizes perfectly with your constant staggers. Blunt Force creates even more knockdowns when armor breaks, setting up those free crits. And Rolling Thunder—the most important early Slayer passive—shortens the time between your heavy swings, letting you chain stagger faster instead of being stuck in long, punishable animations. Together, these tools make the early game not only powerful, but extremely fun, with a rhythm of knockdowns and massive punishing blows.
Early Levels
Level 1696_be0d0b-6d> |
Spell/Passive 1696_9fe09d-fc> |
---|---|
1 1696_388cad-4f> |
Tumbling Blades 1696_8b823f-5a> |
2 1696_a28488-a4> |
Downfall 1696_848348-16> |
3 1696_c79460-a9> |
Fury of the Forge 1696_fb22da-2e> |
4 1696_148ef2-d0> |
Rancor 1696_20b92f-a9> |
5 1696_17064b-8b> |
Spectral Bulwark 1696_312aec-9a> |
6 1696_d01153-98> |
Killer Instinct 1696_e33211-f4> |
7 1696_517c89-f7> |
Explosive Toss 1696_9384be-9c> |
8 1696_54070b-13> |
Enervation 1696_2a841c-c0> |
9 1696_75950f-79> |
Enduring Rage 1696_4e56bf-ed> |
10 1696_35eae8-d8> |
Depth of Fury 1696_8e657f-de> |
11 1696_0766d3-ca> |
Deadly Ground 1696_23c785-50> |
12 1696_265fe1-2b> |
Shellbreaker 1696_16bee7-01> |
13 1696_39cf77-09> |
Blunt Force 1696_a2fed0-6c> |
14 1696_337541-90> |
Heavy Hitter 1696_9d102c-d8> |
15 1696_61bcec-2b> |
Whirlwind 1696_254c26-3a> |
16 1696_5af60a-91> |
Rolling Thunder 1696_f466e4-aa> |
17 1696_81b445-20> |
Bulwark 1696_96f872-12> |
18 1696_1e1e1f-f6> |
Flames of Victory 1696_b89469-9a> |
19 1696_854381-35> |
Concentration 1696_070eb7-9d> |
20 1696_66c555-58> |
Guardians Reprieve 1696_da4122-1a> |
21 1696_57b178-79> |
Staggering Charge 1696_c694e9-df> |
22 1696_e7ee08-1d> |
Overhand Smash 1696_631889-0a> |
23 1696_2e491e-ba> |
Concussive Smash 1696_976e1c-31> |
24 1696_9e6a92-3d> |
Bulwark 1696_cb3702-8a> |
25 1696_2febb5-db> |
Executioners Gaze 1696_0bdbeb-33> |
26 1696_671519-fe> |
For Gold and Glory 1696_52b681-93> |
27 1696_5baf5f-f5> |
Heroic Leap 1696_726efd-3b> |
28 1696_4a5869-45> |
Sharper Edge 1696_699256-f1> |
29 1696_476678-92> |
Charged Smash 1696_8458f2-ba> |
30 1696_6b6414-ed> |
Determination 1696_9dbaef-2d> |
Equipment
Item 1696_d15e94-bb> |
Details 1696_86b4a3-7e> |
---|---|
Primary Weapon ![]() Executioner’s Blade 1696_76aa91-b5> |
Provides +15% bonus damage and additional status effects 1696_bda109-3a> |
Secondary Weapon ![]() Anvil Breaker 1696_9a095c-09> |
More then doubles your damage at the cost of additional mana 1696_9cba17-a5> |
Shield ![]() Captain’s Heater 1696_c0dcfe-05> |
Additional fire damage and mana resource 1696_75d77b-c8> |
Helmet ![]() Golden Casque 1696_6d2630-ac> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1696_643bbc-91> |
Armor ![]() Garb of Kinship 1696_7791bf-52> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1696_80b1a3-f6> |
Ring 1 ![]() Call of the Hall 1696_6b69c1-7e> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1696_208703-54> |
Ring 2 ![]() Amaranthine Loop 1696_5109fb-e2> |
Extra Fire Damage 1696_c64da7-11> |
Amulet ![]() Miner’s Talisman 1696_e025cc-1f> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1696_f0660b-09> |
Belt ![]() Hardbitten Belt 1696_ef3e7f-4a> |
Extra healing and ability damage 1696_0f880a-4d> |
Rune 1 ![]() Vivify 1696_789593-5c> |
Ability cooldowns are refreshed and the next ability is free 1696_8d889e-85> |
Rune 2 ![]() Daze 1696_ebcae0-d8> |
? 1696_3a90cb-e7> |
Rune 3 ![]() Pierce 1696_a5d2c1-a0> |
Passive +10% Penetration damage 1696_2e4fce-83> |
Equipment Overview
The Slayer’s weapon loadout is built around enhancing stagger and charged attack damage. The Executioner Blade increases both, reinforcing the charged-heavy playstyle that defines this build. Captain’s Heater serves as your shield of choice—not because you’ll use it actively, but because its bonuses to weapon damage and stagger make it the most reliable option. The main weapon is the Anvilbreaker, which synergizes perfectly by increasing stagger output and extending stagger duration, giving you more time to capitalize with heavy follow-ups. Together, these weapons create a loop where enemies stay locked down longer and every swing hits harder.
For armor and accessories, the goal is to further enhance stagger output and fuel ability uptime. The Garb of Kinship remains best-in-slot, sustaining you through damage taken and amplifying advantages gained from your endless staggers. The chosen helmet provides additional stagger and takedown bonuses while drastically improving ultimate uptime, letting you dive into Golden Glory more often. The Hard-Bitten Belt extends stagger duration by 50% and increases takedown damage, making every knockdown even more punishing. For amulets, Miner’s Talisman synergizes with your AOE-heavy kit by granting rage and damage boosts every time your abilities hit multiple targets. Call of the Hall and Amaranthine Loop are excellent rings that both stack stagger and takedown damage while feeding into Garb of Kinship’s advantage loops. Finally, Vivify is the go-to rune for nearly every build, enabling ability resets and burst windows, while Daze adds more stagger potential and Pierce shores up penetration against armored foes. All of these pieces combine to keep enemies permanently locked in stagger loops while amplifying every punish that follows.
How to Play Late Game
Once the Slayer specialization unlocks, the kit comes together. Whirlwind replaces Driving Kick as your main rage spender, spinning for high stagger and finishing with a crushing final hit. Deadly Duration provides consistent AOE damage and keeps advantages flowing, while Titan Stomp remains a core ability for its range, crowd control, and synergy with passives. The ultimate, Golden Glory, is one of the most satisfying in the game—launching into the air and dive-bombing enemies for massive AOE damage that wipes groups in one strike. With proper gear, it’s available frequently and hits like a hammer from the heavens.
Passives like Arc of Destruction round out the build by letting you follow sprint attacks with devastating final swings. Combined with Rolling Thunder, these passives transform slow, cumbersome heavy attacks into a much faster and deadlier sequence. The general play pattern is simple but brutally effective: open fights with Titan Stomp to stagger groups, follow with Deadly Duration for extra pressure, then weave heavy attacks until enemies drop. When they’re down, capitalize with Downfall crits or takedowns for huge damage spikes. Whirlwind clears clustered enemies and feeds your stagger loop, and Golden Glory functions as both a panic button and a finisher for large encounters.
The Slayer doesn’t rely on delicate rotations or intricate setups. It’s a build about brute force—slam enemies until they fall, punish them on the ground, and repeat until the battlefield is cleared. By the time your gear is optimized, you’ll be staggering everything in sight and chaining takedowns nonstop. On Nightmare difficulty, that level of control makes the Slayer one of the most dominating Warrior builds in the entire game.
Final Levels
Level 1696_cddae2-d2> |
Spell/Passive 1696_41f8f2-cb> |
---|---|
31 1696_fe69b6-e9> |
Velocity 1696_944d63-d1> |
32 1696_eeadf9-0b> |
Determined Death 1696_f1c890-6c> |
33 1696_d0ed83-d2> |
Wrath 1696_04f590-da> |
34 1696_802cbb-32> |
Dazzle 1696_6cd2bb-b0> |
35 1696_9f1168-3c> |
Underestimated 1696_d25d13-e8> |
36 1696_03c5fc-27> |
Breathing Room 1696_3f71da-06> |
37 1696_754a09-4f> |
Two Handed Wind Up 1696_da058f-99> |
38 1696_0e90db-37> |
Decisive Finish 1696_d6ee08-99> |
39 1696_dfa241-25> |
Blindside 1696_70ba8c-ba> |
40 1696_ff84a4-7d> |
Furor 1696_658e88-19> |
41 1696_b80908-98> |
Shield Volley 1696_6d8ec6-5d> |
42 1696_0c506f-98> |
Focus Retaliation 1696_ebf866-cc> |
43 1696_1fbd10-1c> |
Titan Stomp 1696_5a86ec-88> |
44 1696_0a1294-0e> |
Bulwark 1696_25d302-9e> |
45 1696_96c523-f5> |
Reinforcement 1696_85b009-3d> |
46 1696_cf1d3f-de> |
Enraged 1696_0aa961-08> |
47 1696_02dc34-6d> |
Fiery Resolve 1696_4e866e-4f> |
48 1696_0a0416-1a> |
Heavy Hitter 1696_caa389-d9> |
49 1696_b7ebf9-ae> |
Collateral Damage 1696_432d22-ad> |
50 1696_656fb6-2d> |
Traumautize 1696_28ea9e-3c> |
51 1696_74cc50-90> |
Breathing Room 1696_5d28a3-a7> |
52 1696_6b6e13-8b> |
Grappling Spear 1696_071bfe-dd> |
53 1696_31872a-05> |
Decisive Finish 1696_171de5-fe> |
54 1696_aa7f56-cf> |
Sly Strike 1696_0ca724-a0> |
55 1696_2b4207-72> |
Arc of Destruction 1696_571d3e-a3> |
56 1696_752345-10> |
Harder Hits 1696_a40ed6-ea> |
57 1696_36f2c8-41> |
Double Edged 1696_a63e2d-4f> |
58 1696_77947b-b0> |
Violent Catharsis 1696_cd07fc-1a> |
59 1696_8885e6-5b> |
Concentration 1696_411843-f2> |
60 1696_4e1cc4-b1> |
Cleaving Strike 1696_34af38-f6> |
61 1696_efc16b-32> |
Bloody Vengeance 1696_c56df6-99> |
62 1696_497961-2d> |
Wear and Tear 1696_a8b645-fe> |
63 1696_f9f546-e9> |
Shieldbreaker 1696_b0e73a-b6> |
64 1696_5d8af1-8d> |
Critical Power 1696_4e01bc-c0> |
65 1696_c28283-10> |
Arms Reach 1696_d4d3c8-24> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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