Grip and Rip
Overview
The Saboteur Rogue is all about controlled chaos: bombs, arrows, and relentless pressure. Where many builds lean into precision or sustained melee, this one thrives on detonations, chaining explosions, and shredding groups with a bow that fires like a machine gun. It’s a natural evolution of the old “infinite knives” playstyle from Inquisition, trading daggers for explosive tools and a bow that never runs dry.
This build is tuned to work all the way from the early game through Nightmare, steadily growing into a powerhouse that spams Explosive Daggers with near-infinite uptime. The tools we use — bombs, traps, and turret — don’t just support the damage but feed back momentum, keeping the daggers coming while staggering enemies and detonating afflictions. By the late game, you’ll be standing in the thick of it, bombarding enemies while shrugging off pressure thanks to constant invulnerability frames and life-steal ticks from your turret.

Early Game
At character creation, Veil Jumpers provide the best synergy with their critical bonuses, but as always, faction choice is mostly flavor — pick what you enjoy role-playing. The Rogue early game is naturally strong thanks to dodge, parry, and ranged flexibility, and this setup leans on those strengths.
Your core spells are:
- Static Strikes: a filler ranged option that weakens enemies for detonations.
- Rain of Decay: strong area damage, but requires enemies to stay in place, which is tough on higher difficulties.
- Explosive Bomb: the first real taste of the Saboteur style — good damage, sends enemies flying, and sets up early detonations.
Of these, Explosive Bomb is the most important to lean on. It costs no momentum and has its own cooldown, letting you use it freely while still saving resources for other attacks. Rain of Decay is effective early but eventually feels restrictive as enemies won’t stay inside the zone; it will be dropped later.
Key passives to know early:
- Downfall: guarantees critical hits on knocked-down enemies. With bombs and flasks constantly staggering foes, this comes up often and adds free burst.
- Some Motivation: the Rogue’s best passive, scaling your damage with the number of arrows you carry. Even at base quiver size this is a big boost, and by late game it skyrockets into absurd territory.
Until level 25 or so, play a mix of bow fire and bombs. Rogues have great survivability in early Nightmare thanks to dodge and momentum-free tools, so take advantage of it to stay aggressive.
Early Levels
Level 1704_bbe03d-d4> |
Spell/Passive 1704_6c50a7-2f> |
---|---|
1 1704_097394-fa> |
Exploding Arrow 1704_60a772-0f> |
2 1704_cfedbc-2f> |
Endure 1704_106c8f-fc> |
3 1704_26518c-3d> |
Rain of Decay 1704_90bf01-4e> |
4 1704_b272c8-2b> |
Salvaged Arrows 1704_dfd2cb-80> |
5 1704_752da2-5e> |
Bated Breath 1704_f236cd-c5> |
6 1704_fa9f06-5a> |
Close Quarters Combat 1704_166bf0-22> |
7 1704_98f14a-4e> |
Shellbreaker 1704_1cbc65-59> |
8 1704_841528-82> |
Eclectic Armorer 1704_3b4d69-89> |
9 1704_f635ac-51> |
Ready Shots 1704_f501e6-3e> |
10 1704_3761fb-07> |
Unending Quiver 1704_0f22cf-ce> |
11 1704_1ac558-18> |
Victory Rush 1704_27676f-fc> |
12 1704_fe4392-ad> |
Desolate Malady 1704_6d7ab2-b7> |
13 1704_99e3a7-76> |
Explosive Trap 1704_bbc7e3-ea> |
14 1704_d558d0-17> |
Sharper Edge 1704_a1e890-5c> |
15 1704_fe909e-72> |
Some Motivation 1704_3a7592-a7> |
16 1704_054619-66> |
Tipped Arrowheads 1704_c42322-a8> |
17 1704_b0c89c-7b> |
Downfall 1704_e69071-62> |
18 1704_fe6918-5c> |
Hurricane of Blades 1704_28d398-c0> |
19 1704_74cfde-e0> |
Sharper Edge 1704_00e120-55> |
20 1704_c5170b-23> |
Decisive Finale 1704_e90655-47> |
21 1704_bd2b7a-eb> |
Decisive Finish 1704_c0d55f-7c> |
22 1704_123f8a-b8> |
Momentous Occasion 1704_3e44c6-cf> |
23 1704_ee8bdf-be> |
Fan of Arrows 1704_89c21b-2b> |
24 1704_a05e36-78> |
Fortunes Fury 1704_fca55e-d2> |
25 1704_9dfd83-f8> |
Fortunes Turret 1704_99642e-09> |
26 1704_715cca-5e> |
Determination 1704_ddcfb4-36> |
27 1704_d325a9-9b> |
Quick Fix 1704_4d8080-46> |
28 1704_062c76-08> |
Sharper Edge 1704_2d16f0-25> |
29 1704_1c0ec0-9f> |
Precise Malady 1704_42bc9d-af> |
30 1704_94c8d2-7e> |
Burst of Speed 1704_958ca7-a4> |
Equipment
Item 1704_20af96-cc> |
Details 1704_b7d714-4e> |
---|---|
Primary Weapon ![]() Audacity 1704_194633-3b> |
Provides +15% bonus damage and additional status effects 1704_ec3025-6d> |
Secondary Weapon ![]() Aranais Talon 1704_0ab558-44> |
More then doubles your damage at the cost of additional mana 1704_e6e283-a8> |
Bow ![]() Grip & Rip 1704_b8923f-5a> |
Additional fire damage and mana resource 1704_fa913b-33> |
Helmet ![]() Caraste’s Double Hat 1704_e604a1-cf> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1704_2502ee-b7> |
Armor ![]() Duelist’s Coat 1704_84a1c1-10> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1704_15bc48-e0> |
Ring 1 ![]() Graven Opal 1704_3e2d28-ca> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1704_e49fa8-f2> |
Ring 2 ![]() Biting Thumb 1704_6a6569-f7> |
Extra Fire Damage 1704_69810d-ca> |
Amulet ![]() All-Mothers Copse 1704_4272a5-86> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1704_fb3b0e-19> |
Belt ![]() Twin Buckle Binding 1704_651c02-6f> |
Extra healing and ability damage 1704_e78fa3-04> |
Rune 1 ![]() Vivify 1704_a086cf-f8> |
Ability cooldowns are refreshed and the next ability is free 1704_be4c5b-7c> |
Rune 2 ![]() Escalate 1704_8cef69-74> |
Passive +10% Ability damage 1704_3c0120-63> |
Rune 3 ![]() ? 1704_e6eabb-eb> |
Passive +10% Fire damage 1704_4758d3-51> |
Equipment Overview
TThis build uses armor to amplify the ranged-explosive hybrid identity. Karast’s Double Hat fits perfectly since all three of your abilities are physical, granting a huge flat damage boost while refunding costs to let you spam daggers endlessly. For armor, the Duelist Coat is a natural fit, increasing arrow count for even more value out of Some Motivation, while also boosting hipfire damage—the way you’ll be firing almost all of your shots on nightmare. The All-Mother’s Copse amulet strengthens your tool synergy, enhancing both bombs and turret damage while generating even more momentum for Explosive Daggers. Rings like Graven Opal and Biting Thumb stack raw ranged and barrier/armor damage to keep every shot lethal. A Twin Buckle Binding belt fills the last slot with steady sustain and an ability damage bump while Quickened is active.
Weapon choices are equally tuned toward keeping the barrage flowing. Audacity is the heavy-hitter sword, converting your arrow supply into massive damage swings if you ever go into melee, while Aeronai Talon is more subtle—providing permanent necrotic weapons that apply to your bow, stacking with the build’s natural necrotic output. The star is the Grip and Rip bow, which fires three arrows at once, drastically amplifying Some Motivation scaling and flooding the battlefield with damage. With this trio, every input—daggers, traps, arrows, or bombs—feeds into overwhelming pressure that never relents.
How to Play Late Game
Once you unlock Explosive Daggers, the entire build crystallizes. This becomes your main button — spam it on cooldown, and the rest of your kit exists to keep it available forever. Daggers cost momentum, but both Explosive Trap and Fortune’s Turret are tool abilities that constantly feed momentum back through the Rolling Momentum passive. Between them and Kas’s Double Hat refunds, you’ll rarely, if ever, run dry.
Your loop looks like this:
- Open fights with a few charged bow shots to weak points if safe.
- Cast Explosive Daggers immediately, ideally targeting barriers or priority enemies.
- Drop Fortune’s Turret to split aggro and generate sustain through lifesteal.
- Throw down Explosive Trap as soon as it’s available for momentum, stagger, and more AoE pressure.
- Weave in bow hip-fire constantly — Grip and Rip ensures this always contributes meaningful damage.
When it all comes together, the screen fills with detonations, enemies go flying, and you’re chaining explosions faster than they can respond. The invulnerability frames from dagger casts make you hard to kill, while turret lifesteal and belt healing top you off in the background.
For companions, standard party balance still applies — bring a Mage and a Warrior to maximize detonations. Davrin is a strong partner for the crit synergy and taunt, while Emer pairs perfectly with your necrotic damage package. But truthfully, the build doesn’t lean heavily on companions — you’ll be doing most of the work yourself.
Final Levels
Level 1704_276eb9-c1> |
Spell/Passive 1704_711a2e-05> |
---|---|
31 1704_2c2fc0-8a> |
Explosive Daggers 1704_f49214-8d> |
32 1704_6f13ad-63> |
Providence 1704_b2ce75-4e> |
33 1704_85d617-8f> |
Swift Death 1704_91051d-aa> |
34 1704_5e60b6-53> |
Conductive Shot 1704_5d6b28-42> |
35 1704_a944de-ae> |
Wrath 1704_d2dc1f-04> |
36 1704_d608fd-22> |
Perserverance 1704_0be680-cb> |
37 1704_39fe51-9f> |
Blood Sucker 1704_c4a187-3d> |
38 1704_6b425b-66> |
Plague Arrow 1704_4f60e9-f6> |
39 1704_aa71f5-bd> |
Come Prepared 1704_26794c-ea> |
40 1704_059751-f8> |
Calling the Shot 1704_f52526-e7> |
41 1704_20bfb8-a5> |
Trick Shot 1704_ab1027-18> |
42 1704_328c2e-60> |
Lightning Flask 1704_938c80-b0> |
43 1704_64032b-5c> |
Burst of Speed 1704_41ba9f-16> |
44 1704_41a5cb-c5> |
Swift Rebuke 1704_13326a-b9> |
45 1704_34dabf-db> |
Necessary Steps 1704_9b8ab8-4b> |
46 1704_b02584-2c> |
Rolling Momentum 1704_5d4855-2e> |
47 1704_1bf030-47> |
Siege Breaker 1704_e5d706-c9> |
48 1704_22a38d-ae> |
Salt in the Wound 1704_8ea514-f3> |
49 1704_e332ca-4c> |
Knockout 1704_cb9393-6d> |
50 1704_a083ff-dc> |
Shellbreaker 1704_30d1b2-a4> |
51 1704_96e613-f5> |
A Messy Death 1704_c248ab-22> |
52 1704_548a8d-46> |
Poisonous Precision 1704_c436b5-7d> |
53 1704_1ebf6e-98> |
More is Better 1704_3b4db4-44> |
54 1704_000af9-33> |
Strong Draw 1704_2964c5-b0> |
55 1704_41e159-dd> |
Archers Strength 1704_420377-88> |
56 1704_0ece97-dd> |
Underdog’s Bite 1704_c79b3d-2e> |
57 1704_d2127a-8b> |
Mortal Wounds 1704_37f297-7f> |
58 1704_e568f6-22> |
Precision Shot 1704_219f76-3b> |
59 1704_aaf0da-c0> |
Breathing Room 1704_28037d-b5> |
60 1704_8f7504-57> |
Lightning Quiver 1704_b2aac7-ac> |
61 1704_467c01-4a> |
Snipers Precision 1704_4f278f-36> |
62 1704_e240b3-8c> |
Underestimated 1704_3b9746-d2> |
63 1704_5bc47a-71> |
Supercharged 1704_c650a9-4c> |
64 1704_463628-60> |
Determination 1704_caa716-23> |
65 1704_1d591b-16> |
Heartseeker 1704_06e7de-78> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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