Tsunami Lune
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1 & 2
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Leveling
Level 2419_9ba908-fb> |
Spell/Passive 2419_e753ef-49> |
---|---|
1 2419_44c1ca-9f> |
Counterblow 2419_019c47-c4> |
2 2419_747bc7-35> |
Downfall 2419_985038-2d> |
3 2419_03188d-43> |
Focus Retaliation 2419_48720b-91> |
4 2419_beb0df-77> |
Shield Volley 2419_6a7aa5-7a> |
5 2419_64541b-e2> |
Focus Retaliation 2419_878142-9a> |
6 2419_93d3e7-bf> |
Titan Stomp 2419_93f38e-e9> |
7 2419_858ea7-28> |
Bulwark 2419_b6b461-cd> |
8 2419_90bfc9-2e> |
Return to Sender 2419_6b9143-4e> |
9 2419_df217e-e6> | 2419_899940-98> |
10 2419_8cb5a5-d3> | 2419_cb9915-7c> |
11 2419_43b05f-fe> | 2419_d78f49-0c> |
12 2419_3e6c8b-24> | 2419_665cd3-df> |
13 2419_985178-d9> | 2419_7bb1b3-35> |
14 2419_ab3930-46> | 2419_b7bd06-b4> |
15 2419_60b5da-d5> | 2419_145278-66> |
16 2419_ceb98b-ea> | 2419_07a2c5-8e> |
17 2419_b4da2a-71> | 2419_ffdb5d-7c> |
Act 1 & 2 Pictos
Picto 2419_d4d530-19> |
Details 2419_66cca9-88> |
---|---|
At Death’s Door 2419_5b549e-df> |
Provides +15% bonus damage and additional status effects 2419_9f4d86-21> |
2 2419_66bddd-00> |
More then doubles your damage at the cost of additional mana 2419_d6d51d-c8> |
3 2419_315a4a-4a> |
Additional fire damage and mana resource 2419_52f226-67> |
4 2419_dbefbd-b1> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2419_886efc-f8> |
5 2419_92b451-a2> | 2419_c37671-27> |
6 2419_931f57-67> | 2419_c25d1a-52> |
7 2419_601fdd-b1> | 2419_c63e6c-13> |
8 2419_1b53ee-df> | 2419_d6031d-e3> |
9 2419_ca3265-cd> | 2419_bcad28-de> |
10 2419_cf0628-8b> | 2419_1ca4b9-8e> |
11 2419_a537b6-fe> | 2419_ab9a6b-7c> |
12 2419_3e7a7b-5b> | 2419_cd5831-9b> |
13 2419_e6095b-20> | 2419_305e0a-95> |
14 2419_f1d3ef-cc> | 2419_f15008-77> |
15 2419_4dbd53-f3> | 2419_bc8f65-29> |
16 2419_c4db6a-08> | 2419_881fbc-61> |
17 2419_1e056a-eb> | 2419_986f20-e4> |
18 2419_dac965-45> | 2419_2563f4-61> |
19 2419_ac7a99-34> | 2419_e07255-d3> |
20 2419_68691d-37> | 2419_055185-21> |
21 2419_b20f01-b0> | 2419_77f325-71> |
22 2419_23f882-72> | 2419_70d9d0-0a> |
23 2419_9a2ed9-ef> | 2419_6e81d6-4e> |
24 2419_4ad162-f9> | 2419_7435ea-75> |
25 2419_2cc4ac-21> | 2419_5f5e68-ca> |
26 2419_77fd96-93> | 2419_55bcb9-e2> |
Weapons
Item 2419_779494-f9> |
Details 2419_971e35-dd> |
---|---|
Weapon 1 ![]() Spellbound Longsword 2419_ed0db4-36> |
Provides +15% bonus damage and additional status effects 2419_ff9698-3e> |
Weapon 2 ![]() Emberborn Shard 2419_1a57c4-05> |
More then doubles your damage at the cost of additional mana 2419_066401-58> |
Weapon 3 ![]() Captain’s Heater 2419_9fa005-05> |
Additional fire damage and mana resource 2419_b7f3e3-05> |
Weapons Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Pictos
Picto 2419_82d9b8-5f> |
Details 2419_00e7ce-c4> |
---|---|
At Death’s Door 2419_110ffa-22> |
Provides +15% bonus damage and additional status effects 2419_e2c8d0-29> |
2 2419_7cc791-af> |
More then doubles your damage at the cost of additional mana 2419_ac0eed-61> |
3 2419_a8b5c0-d9> |
Additional fire damage and mana resource 2419_9551c5-10> |
4 2419_efc287-80> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2419_79561b-82> |
5 2419_09a258-9d> | 2419_614961-f2> |
6 2419_dbc1d3-70> | 2419_de0743-6f> |
7 2419_be6205-0c> | 2419_47f0e0-33> |
8 2419_c4f42f-2c> | 2419_513a04-14> |
9 2419_2641a6-0c> | 2419_220c4c-9e> |
10 2419_a49c5d-a4> | 2419_a6b06b-0d> |
11 2419_68166a-68> | 2419_13adfb-56> |
12 2419_dcf1eb-fb> | 2419_4b47c4-61> |
13 2419_dc8c0d-a1> | 2419_1eee6a-45> |
14 2419_72ffdd-88> | 2419_415362-4f> |
15 2419_9929fd-2f> | 2419_6d34ba-e7> |
16 2419_f30799-2d> | 2419_51058c-d5> |
17 2419_94875e-01> | 2419_334bac-0f> |
18 2419_8234f6-0b> | 2419_2c061e-2a> |
19 2419_198d40-04> | 2419_9be531-f1> |
20 2419_41e6d2-49> | 2419_59fd29-a4> |
21 2419_1103d6-e8> | 2419_841ede-f1> |
22 2419_c1eed9-d2> | 2419_d6d2d1-5b> |
23 2419_e8ee46-24> | 2419_085da6-4e> |
24 2419_1dbade-61> | 2419_655cfd-2b> |
25 2419_adad39-58> | 2419_26f10a-6f> |
26 2419_ec4c1d-41> | 2419_061087-c0> |
Pictos Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
How to Play
Vitality 2419_d6385b-f7> |
Might 2419_ad431b-c0> |
Luck 2419_1dfc29-7d> |
Defense 2419_dce47f-0d> |
Agility 2419_e1d516-0a> |
3 2419_f4a734-41> |
0 2419_bbf312-d9> |
0 2419_100ceb-0d> |
3 2419_6b39aa-b4> |
1 2419_a3fafa-0f> |
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Build Snapshot

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