Flamespitter Verso
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1 & 2
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Leveling
Level 2467_e120ef-2f> |
Spell/Passive 2467_ca1858-e9> |
---|---|
1 2467_6655b9-42> |
Counterblow 2467_aac3f1-4f> |
2 2467_a79cd8-43> |
Downfall 2467_113cd2-2d> |
3 2467_ffe1e2-79> |
Focus Retaliation 2467_fec095-c1> |
4 2467_a2979c-51> |
Shield Volley 2467_ab6bd1-55> |
5 2467_79235a-d7> |
Focus Retaliation 2467_fbb760-3b> |
6 2467_74f0e4-a9> |
Titan Stomp 2467_219dd4-0a> |
7 2467_4014de-e9> |
Bulwark 2467_4c92b0-d6> |
8 2467_68c93c-6b> |
Return to Sender 2467_251fd6-3c> |
9 2467_0f6dd5-ff> | 2467_5c8a0f-0e> |
10 2467_8e587e-fe> | 2467_f162e3-bd> |
11 2467_f54f95-9a> | 2467_0b0907-af> |
12 2467_f6e16b-bd> | 2467_081d71-7b> |
13 2467_9f20f2-7a> | 2467_91adfc-bd> |
14 2467_74192a-d4> | 2467_998fe5-7a> |
15 2467_8f3fd9-3f> | 2467_425510-78> |
16 2467_3936dc-5d> | 2467_3e9a22-0c> |
17 2467_6ffcfa-f4> | 2467_a86380-40> |
Act 1 & 2 Pictos
Picto 2467_29e8f9-4a> |
Details 2467_b2e94a-1a> |
---|---|
At Death’s Door 2467_58dd2f-8b> |
Provides +15% bonus damage and additional status effects 2467_64dfc7-2c> |
2 2467_e06655-27> |
More then doubles your damage at the cost of additional mana 2467_af41eb-52> |
3 2467_5e8ccc-18> |
Additional fire damage and mana resource 2467_e4d691-a3> |
4 2467_54e7a6-a3> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2467_52ec92-c4> |
5 2467_0fec47-e3> | 2467_0801eb-31> |
6 2467_bcccdf-e6> | 2467_3756ca-d9> |
7 2467_61b205-1e> | 2467_dd2842-e0> |
8 2467_0efefa-8a> | 2467_3b7a8b-f8> |
9 2467_6537f5-2d> | 2467_6cbf90-b6> |
10 2467_c2ef02-5f> | 2467_fd34fa-da> |
11 2467_80540a-82> | 2467_143aa5-38> |
12 2467_a65f56-99> | 2467_67c57f-66> |
13 2467_2260f5-0e> | 2467_9057ad-70> |
14 2467_6aad26-52> | 2467_95e22e-02> |
15 2467_1c6591-cd> | 2467_019922-0a> |
16 2467_eb59d6-d5> | 2467_531e81-c8> |
17 2467_de56e8-a0> | 2467_7e46de-79> |
18 2467_35ec78-a8> | 2467_6121ad-47> |
19 2467_cecfde-8a> | 2467_024fc6-4d> |
20 2467_800d11-01> | 2467_49a58b-3b> |
21 2467_d1548f-63> | 2467_fb74aa-e0> |
22 2467_dc3541-f7> | 2467_85cb7d-8c> |
23 2467_0411eb-84> | 2467_5c83f9-b5> |
24 2467_c1b80f-22> | 2467_84f74d-95> |
25 2467_c0b668-67> | 2467_3f03aa-f0> |
26 2467_7960a9-34> | 2467_9f1a89-7c> |
Weapons
Item 2467_8708b9-31> |
Details 2467_6f1731-ae> |
---|---|
Weapon 1 ![]() Spellbound Longsword 2467_0065cd-f2> |
Provides +15% bonus damage and additional status effects 2467_f73954-69> |
Weapon 2 ![]() Emberborn Shard 2467_3b4332-54> |
More then doubles your damage at the cost of additional mana 2467_8ce3ae-f3> |
Weapon 3 ![]() Captain’s Heater 2467_c22d4b-84> |
Additional fire damage and mana resource 2467_ed8759-4b> |
Weapons Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Pictos
Picto 2467_c9e1f5-ba> |
Details 2467_b03e42-b2> |
---|---|
At Death’s Door 2467_8dcbd9-3e> |
Provides +15% bonus damage and additional status effects 2467_4a8e25-63> |
2 2467_b4e523-31> |
More then doubles your damage at the cost of additional mana 2467_fc1a03-66> |
3 2467_67c70a-de> |
Additional fire damage and mana resource 2467_befdfa-69> |
4 2467_11de13-72> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2467_ea080b-37> |
5 2467_406865-f3> | 2467_6db034-11> |
6 2467_cf73ad-fb> | 2467_09cd97-f6> |
7 2467_7c3853-79> | 2467_55ca8b-c8> |
8 2467_6d5476-ab> | 2467_5a5730-a5> |
9 2467_09b7f4-be> | 2467_4911c5-c7> |
10 2467_cecc11-17> | 2467_7a6c50-f6> |
11 2467_cc2165-f3> | 2467_c87f0e-e1> |
12 2467_0145a0-85> | 2467_4b1897-4c> |
13 2467_ab6455-a6> | 2467_b906ce-63> |
14 2467_84e496-7b> | 2467_0f5180-0a> |
15 2467_a9d55b-64> | 2467_64696c-a5> |
16 2467_cbab31-80> | 2467_0f969f-57> |
17 2467_054d6f-55> | 2467_1341e2-ce> |
18 2467_2548f0-83> | 2467_f3e1a2-b6> |
19 2467_293e06-af> | 2467_ea2239-70> |
20 2467_b80a99-e3> | 2467_90ae37-d9> |
21 2467_9574a3-d0> | 2467_df1e09-4f> |
22 2467_5a2255-0a> | 2467_a63d4b-0d> |
23 2467_141392-8b> | 2467_4f7909-43> |
24 2467_3a851e-eb> | 2467_45e572-7c> |
25 2467_e9e13d-c6> | 2467_97c0fe-16> |
26 2467_c8577f-18> | 2467_7787a1-ee> |
Pictos Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
How to Play
Vitality 2467_e1134d-26> |
Might 2467_7b11b2-0b> |
Luck 2467_15b1c4-43> |
Defense 2467_63e429-de> |
Agility 2467_3e4c06-e9> |
3 2467_ce3abc-fe> |
0 2467_c647ef-c3> |
0 2467_d3e10b-57> |
3 2467_2cb5eb-71> |
1 2467_cde919-a3> |
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Build Snapshot

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