Gambler Monoco
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1 & 2
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Leveling
Level 2475_850482-d4> |
Spell/Passive 2475_47881d-56> |
---|---|
1 2475_c732ce-e4> |
Counterblow 2475_454990-37> |
2 2475_c461db-02> |
Downfall 2475_1cf7cb-60> |
3 2475_dd0955-95> |
Focus Retaliation 2475_9c45b8-b0> |
4 2475_baf414-b6> |
Shield Volley 2475_f136b8-fb> |
5 2475_5b9bef-cf> |
Focus Retaliation 2475_a76781-ac> |
6 2475_510b6e-fd> |
Titan Stomp 2475_d7e8fb-11> |
7 2475_4b81c3-71> |
Bulwark 2475_c534ab-2b> |
8 2475_83fd68-7f> |
Return to Sender 2475_9017eb-81> |
9 2475_26c4cd-32> | 2475_700e48-36> |
10 2475_7dca51-56> | 2475_09636e-98> |
11 2475_a22a3b-17> | 2475_ba7775-4a> |
12 2475_c411f5-1e> | 2475_a57788-79> |
13 2475_1938a1-45> | 2475_99de76-50> |
14 2475_036046-ce> | 2475_b57980-0e> |
15 2475_486713-cd> | 2475_d5bb61-5c> |
16 2475_830909-6c> | 2475_9859a5-00> |
17 2475_690cfd-89> | 2475_4d7b97-2b> |
Act 1 & 2 Pictos
Picto 2475_622213-e4> |
Details 2475_8829cf-63> |
---|---|
At Death’s Door 2475_995f1f-79> |
Provides +15% bonus damage and additional status effects 2475_d0ea1a-51> |
2 2475_29ae0c-24> |
More then doubles your damage at the cost of additional mana 2475_37f597-fe> |
3 2475_28aa0d-a9> |
Additional fire damage and mana resource 2475_db2cdc-34> |
4 2475_2a91bc-b2> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2475_b6fefc-5a> |
5 2475_03f083-bf> | 2475_427480-9a> |
6 2475_b2ace4-83> | 2475_e38609-b3> |
7 2475_5628d7-00> | 2475_573bbb-ef> |
8 2475_be606e-b7> | 2475_9d7de2-5a> |
9 2475_7f873a-9a> | 2475_11f492-c1> |
10 2475_51a651-96> | 2475_59566b-0b> |
11 2475_72428c-55> | 2475_77cfdc-02> |
12 2475_ca2d4a-e1> | 2475_2bcf94-74> |
13 2475_fdcd28-92> | 2475_e212ce-fe> |
14 2475_070c33-65> | 2475_7d06f4-28> |
15 2475_3a2d8d-16> | 2475_4e1270-22> |
16 2475_ace727-42> | 2475_3370c4-37> |
17 2475_e1b2e4-27> | 2475_e6cdf6-6f> |
18 2475_e6e264-97> | 2475_764c6e-95> |
19 2475_654a13-1d> | 2475_6f1a1e-8e> |
20 2475_5100aa-76> | 2475_55d954-ff> |
21 2475_45c2df-e3> | 2475_b0478e-f8> |
22 2475_73e38f-04> | 2475_089f49-c4> |
23 2475_14d7d0-ce> | 2475_ac258e-04> |
24 2475_61af27-f0> | 2475_03cd43-87> |
25 2475_2525c7-b7> | 2475_712e63-f9> |
26 2475_c51416-be> | 2475_b5d71b-06> |
Weapons
Item 2475_1c47ae-c3> |
Details 2475_4ab31d-63> |
---|---|
Weapon 1 ![]() Spellbound Longsword 2475_f11dea-0e> |
Provides +15% bonus damage and additional status effects 2475_714f93-86> |
Weapon 2 ![]() Emberborn Shard 2475_6755d5-45> |
More then doubles your damage at the cost of additional mana 2475_d7e706-31> |
Weapon 3 ![]() Captain’s Heater 2475_224e87-01> |
Additional fire damage and mana resource 2475_e70fa8-40> |
Weapons Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Pictos
Picto 2475_7d659c-49> |
Details 2475_6034a9-ac> |
---|---|
At Death’s Door 2475_fbd863-51> |
Provides +15% bonus damage and additional status effects 2475_3ff164-b9> |
2 2475_9a6491-2c> |
More then doubles your damage at the cost of additional mana 2475_c5c037-f5> |
3 2475_f08316-e8> |
Additional fire damage and mana resource 2475_8ef9a0-1f> |
4 2475_783587-29> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2475_67e807-2a> |
5 2475_f386d1-3b> | 2475_4c500c-b6> |
6 2475_e469a1-90> | 2475_9da2fc-05> |
7 2475_38aafb-e6> | 2475_5ff5f8-8c> |
8 2475_bc4a95-4b> | 2475_a53ec6-f7> |
9 2475_6ee698-c2> | 2475_0aad1a-fd> |
10 2475_69940b-95> | 2475_cc3c58-e1> |
11 2475_bcb47c-42> | 2475_669b6a-39> |
12 2475_ed5670-33> | 2475_3e31dd-5c> |
13 2475_14373f-a1> | 2475_27f8c7-8e> |
14 2475_5f0a75-b5> | 2475_67f0d4-db> |
15 2475_67671f-0f> | 2475_a6e107-67> |
16 2475_b0f68d-98> | 2475_a9475e-62> |
17 2475_6cd7c4-4b> | 2475_442cce-a9> |
18 2475_437adc-06> | 2475_0ba532-88> |
19 2475_5720a2-f0> | 2475_00b77e-71> |
20 2475_c089ea-13> | 2475_0b3c96-35> |
21 2475_c3e3d3-c0> | 2475_d8d97e-d0> |
22 2475_1dd08f-48> | 2475_548fbe-3f> |
23 2475_8404aa-3e> | 2475_c63adc-9f> |
24 2475_a17c2d-02> | 2475_24175a-d8> |
25 2475_dc3311-7b> | 2475_e61b74-8b> |
26 2475_84e718-e2> | 2475_f881ea-e1> |
Pictos Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
How to Play
Vitality 2475_b772e0-d6> |
Might 2475_ff095a-c5> |
Luck 2475_3148fa-6f> |
Defense 2475_fb15f8-21> |
Agility 2475_707c5e-b3> |
3 2475_8cc2bd-6a> |
0 2475_6198f6-5d> |
0 2475_c07503-40> |
3 2475_2cd050-be> |
1 2475_0c4372-8e> |
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Build Snapshot

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