Infernal Champion
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Character Creation
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.

Early Skills
Item 2505_ee553b-79> |
Details 2505_1cd1cd-ea> |
---|---|
Weapon Set 1 – Main ![]() Spellbound Longsword 2505_f105a6-8a> |
Provides +15% bonus damage and additional status effects 2505_07fb2f-35> |
Weapon Set 1 – Offhand ![]() Emberborn Shard 2505_24b87e-01> |
More then doubles your damage at the cost of additional mana 2505_2387b1-05> |
Weapon Set 2 – Main ![]() Captain’s Heater 2505_424263-96> |
Additional fire damage and mana resource 2505_064adf-23> |
Weapon Set 2 – Offhand ![]() Caraste’s Double Hat/Antivan Parade Helmet 2505_778f6b-55> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2505_bf87dd-a6> |
Armor ![]() Garb of Kinship 2505_308ca5-68> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2505_7c7d82-4f> |
Boots ![]() Igneous Fist 2505_f56cdb-69> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2505_b7f07e-e6> |
Gloves ![]() Warden’s Signet 2505_7b4283-4f> |
Extra Fire Damage 2505_2bdf42-80> |
Ring 1 ![]() Miner’s Talisman 2505_e24e50-cd> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2505_46e746-e8> |
Ring 2 ![]() Warden’s Straps 2505_68647e-79> |
Extra healing and ability damage 2505_94e969-8a> |
Amulet ![]() Warden’s Straps 2505_c0eae8-f2> | 2505_47bdcd-f0> |
Totem ![]() Warden’s Straps 2505_dc168c-88> | 2505_08cc6d-f4> |
Early Game
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Early Levels
Level 2505_5ab843-06> |
Spell/Passive 2505_42ed46-b1> |
---|---|
1 2505_c615eb-73> |
Killer Instinct 2505_264941-8a> |
2 2505_b5ba05-23> |
Explosive Toss 2505_cbd46e-dd> |
3 2505_3dd688-69> |
Providence 2505_246c60-2e> |
4 2505_78a5db-7b> |
Enduring Rage 2505_e4383a-18> |
5 2505_2c66fe-7e> |
Depth of Fury 2505_4f7b3f-3e> |
6 2505_1f1b19-67> |
Deadly Ground 2505_f133db-79> |
7 2505_120f18-86> |
Shellbreaker 2505_d1acd0-13> |
8 2505_3ee1f0-2e> |
Blunt Force 2505_60f200-57> |
9 2505_289b6f-30> |
Triple Tap 2505_70c8a2-ab> |
10 2505_5aa45a-db> |
Reverb 2505_c1f740-c3> |
Act 1 Equipment
Item 2505_ec0da8-26> |
Details 2505_811389-e3> |
---|---|
Weapon Set 1 – Main ![]() Spellbound Longsword 2505_4aea67-07> |
Provides +15% bonus damage and additional status effects 2505_745838-d7> |
Weapon Set 2 – Offhand ![]() Emberborn Shard 2505_489fbd-8a> |
More then doubles your damage at the cost of additional mana 2505_823ef3-f0> |
Weapon Set 2 – Main ![]() Captain’s Heater 2505_e26880-06> |
Additional fire damage and mana resource 2505_18641f-ba> |
Weapon Set 2 – Offhand ![]() Caraste’s Double Hat/Antivan Parade Helmet 2505_445aa7-57> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2505_8792b9-72> |
Armor ![]() Garb of Kinship 2505_c75dfb-07> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2505_1a4e56-cb> |
Boots ![]() Igneous Fist 2505_80e2f2-bc> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2505_a96499-01> |
Gloves ![]() Warden’s Signet 2505_5de972-16> |
Extra Fire Damage 2505_35c386-ab> |
Ring 1 ![]() Miner’s Talisman 2505_4b9d67-fb> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2505_b7ed28-57> |
Ring 2 ![]() Warden’s Straps 2505_fb5c18-87> |
Extra healing and ability damage 2505_fc7aba-5f> |
Amulet ![]() Warden’s Straps 2505_20a548-cb> | 2505_271756-8f> |
Totem ![]() Warden’s Straps 2505_21089f-47> | 2505_22aed8-59> |
Equipment Overview
Armor. You’ve got two clean lanes. Death Knight Armor is the tank route: more damage reduction and stronger sustain so you can learn timings without paying for each mistake. If you pick this path, Sojourner Boots slot neatly in, adding extra healing to the kit and letting you anchor longer when you’re face-tanking a pack while waiting for parry baits. The aggressive lane is St. Garis’ Pride. It trades raw mitigation for stamina flow and occasional free Barbaric Shout procs, which means more shields, more staggers, and more chances to chain heavy finishers without ever feeling winded. Pair it with Berserker Boots for very high stamina regeneration so you can dodge, parry, and swing on every beat. Sentinel Gloves are the constant regardless of chest/boots—the stun boost is exactly what this build scales, turning every perfect parry and every Clear Out swing into faster knockdowns. For jewelry, decide how you want to survive. Berserker Ring adds flat Constitution that stacks nicely with Death Knight. Bitter Bonding converts pressure into sustain; with your hit count and bleeds, the lifesteal keeps you topped through extended trades. The safe second slot is the Ring of Major Deflection for a straight damage-taken shave that compounds with Arcane Veil. Mortal Haven is the right amulet: an emergency Arcane Veil when you dip below 25% acts as a built-in failsafe during greedy strings or late cancels. Taken together, these sets align with the two identities—ironclad bruiser learning timings, or relentless duelist who never lets the engine stall.
Weapons. Horse Cutter is the reason this build exists. Beyond raw two-hand damage, its kit bleeds everything you touch and pays out when your counter counts as the final hit of a combo. That interaction is the keystone: perfect parry → counter → Horse Cutter applies massive stun and an AoE bleed pop, which instantly sets up takedowns or lets Clear Out finish a line of enemies. Every system you invest in amplifies that moment. Barbaric Shout buys the breathing room to fish for the parry. Arcane Veil ensures the trade is safe even if you’re a fraction late. Clear Out corrals the survivors, refreshes your advantage, and forces the next bite. On bosses, you’ll often rotate Shout → charged heavy → parry/counter → Flurry (if slotted) to juggle sustained bleed with consistent stun; on packs, Shout → Clear Out (all three swings) → takedown blitzes most waves with minimal risk. There isn’t a sidegrade that matches Horse Cutter’s payoff for this design—build around it and lean into the counter-finisher synergy.
Late Game Skills
Item 2505_727923-df> |
Details 2505_d1d17e-ed> |
---|---|
Weapon Set 1 – Main ![]() Spellbound Longsword 2505_c39d84-58> |
Provides +15% bonus damage and additional status effects 2505_5b734f-b2> |
Weapon Set 1 – Offhand ![]() Emberborn Shard 2505_049a50-15> |
More then doubles your damage at the cost of additional mana 2505_25d855-1c> |
Weapon Set 2 – Main ![]() Captain’s Heater 2505_ffbaf9-5b> |
Additional fire damage and mana resource 2505_ca36db-23> |
Weapon Set 2 – Offhand ![]() Caraste’s Double Hat/Antivan Parade Helmet 2505_4f41a3-61> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2505_4a66f3-fb> |
Armor ![]() Garb of Kinship 2505_0fb6b6-3a> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2505_c02b71-76> |
Boots ![]() Igneous Fist 2505_c1431f-0f> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2505_33f65a-b0> |
Gloves ![]() Warden’s Signet 2505_957a65-c9> |
Extra Fire Damage 2505_9851ae-b8> |
Ring 1 ![]() Miner’s Talisman 2505_a2f714-49> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2505_028c56-f4> |
Ring 2 ![]() Warden’s Straps 2505_36398c-50> |
Extra healing and ability damage 2505_f771ff-cf> |
Amulet ![]() Warden’s Straps 2505_72505b-b8> | 2505_de394b-91> |
Totem ![]() Warden’s Straps 2505_3e57f5-a8> | 2505_a90e18-89> |
How to Play Final Build
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Levels
Level 2505_6ffc75-15> |
Spell/Passive 2505_4b9df6-dd> |
---|---|
11 2505_238b96-91> |
Killer Instinct 2505_df4bf2-38> |
12 2505_9c2ec0-4f> |
Explosive Toss 2505_323ad6-4c> |
13 2505_a3175a-af> |
Providence 2505_902e76-a2> |
14 2505_c5221a-bf> |
Enduring Rage 2505_55b9d0-6c> |
15 2505_a7ea86-81> |
Depth of Fury 2505_d8b845-3c> |
16 2505_8e29e2-fa> |
Deadly Ground 2505_59f00b-07> |
17 2505_9a526d-d6> |
Shellbreaker 2505_2d74fc-b3> |
18 2505_e0b30f-c7> |
Blunt Force 2505_034388-4c> |
19 2505_38d74a-88> |
Triple Tap 2505_eac21d-c0> |
20 2505_9c885a-4c> |
Reverb 2505_b553ef-7d> |
Final Build Equipment
Item 2505_1743eb-38> |
Details 2505_70caaf-bf> |
---|---|
Weapon Set 1 – Main ![]() Spellbound Longsword 2505_c0ae31-45> |
Provides +15% bonus damage and additional status effects 2505_935f39-b8> |
Weapon Set 2 – Offhand ![]() Emberborn Shard 2505_74c7b0-0d> |
More then doubles your damage at the cost of additional mana 2505_0bbbdd-eb> |
Weapon Set 2 – Main ![]() Captain’s Heater 2505_e08995-38> |
Additional fire damage and mana resource 2505_836647-25> |
Weapon Set 2 – Offhand ![]() Caraste’s Double Hat/Antivan Parade Helmet 2505_e932d5-66> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2505_a9ae0e-58> |
Armor ![]() Garb of Kinship 2505_918c76-e6> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2505_1a0c7c-12> |
Boots ![]() Igneous Fist 2505_aa1373-5e> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2505_fba3b3-8f> |
Gloves ![]() Warden’s Signet 2505_4dbd65-f7> |
Extra Fire Damage 2505_3185b3-85> |
Ring 1 ![]() Miner’s Talisman 2505_c6a7f6-f3> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2505_af2a0d-1a> |
Ring 2 ![]() Warden’s Straps 2505_951f88-c3> |
Extra healing and ability damage 2505_92abf1-c1> |
Amulet ![]() Warden’s Straps 2505_7f04f1-cf> | 2505_56909b-b1> |
Totem ![]() Warden’s Straps 2505_58c573-2a> | 2505_8dbe72-7a> |
Final Build Equipment Overview
Armor. You’ve got two clean lanes. Death Knight Armor is the tank route: more damage reduction and stronger sustain so you can learn timings without paying for each mistake. If you pick this path, Sojourner Boots slot neatly in, adding extra healing to the kit and letting you anchor longer when you’re face-tanking a pack while waiting for parry baits. The aggressive lane is St. Garis’ Pride. It trades raw mitigation for stamina flow and occasional free Barbaric Shout procs, which means more shields, more staggers, and more chances to chain heavy finishers without ever feeling winded. Pair it with Berserker Boots for very high stamina regeneration so you can dodge, parry, and swing on every beat. Sentinel Gloves are the constant regardless of chest/boots—the stun boost is exactly what this build scales, turning every perfect parry and every Clear Out swing into faster knockdowns. For jewelry, decide how you want to survive. Berserker Ring adds flat Constitution that stacks nicely with Death Knight. Bitter Bonding converts pressure into sustain; with your hit count and bleeds, the lifesteal keeps you topped through extended trades. The safe second slot is the Ring of Major Deflection for a straight damage-taken shave that compounds with Arcane Veil. Mortal Haven is the right amulet: an emergency Arcane Veil when you dip below 25% acts as a built-in failsafe during greedy strings or late cancels. Taken together, these sets align with the two identities—ironclad bruiser learning timings, or relentless duelist who never lets the engine stall.
Weapons. Horse Cutter is the reason this build exists. Beyond raw two-hand damage, its kit bleeds everything you touch and pays out when your counter counts as the final hit of a combo. That interaction is the keystone: perfect parry → counter → Horse Cutter applies massive stun and an AoE bleed pop, which instantly sets up takedowns or lets Clear Out finish a line of enemies. Every system you invest in amplifies that moment. Barbaric Shout buys the breathing room to fish for the parry. Arcane Veil ensures the trade is safe even if you’re a fraction late. Clear Out corrals the survivors, refreshes your advantage, and forces the next bite. On bosses, you’ll often rotate Shout → charged heavy → parry/counter → Flurry (if slotted) to juggle sustained bleed with consistent stun; on packs, Shout → Clear Out (all three swings) → takedown blitzes most waves with minimal risk. There isn’t a sidegrade that matches Horse Cutter’s payoff for this design—build around it and lean into the counter-finisher synergy.
Build Snapshot

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