The Twin Fang
Overview
The Viper is a dual-wield assassin built around blistering speed, relentless crit chains, and stacking status to lock enemies down while you carve through them. Lean into Dexterity for attack speed, add Might so every swing hits like a truck, then round it out with Perception for crit rate and Resolve so your stamina never chokes your offense. Your core loop funnels foes into a stun–bleed–freeze blender: Barbaric Shout taunts and shields, Charge snaps you onto targets and knocks them off balance, and Clear Out erupts in three sweeping strikes that build accumulations and end in a knockdown. Pair that tempo with on-crit engines—totems and rings that add poison or frost—and your daggers turn every flurry into a status explosion that keeps packs helpless and bosses permanently under pressure.
Act 1
Might 2879_91a9d7-32> |
Constitution 2879_b676b3-a0> |
Dexterity 2879_4facfa-9b> |
Perception 2879_a51ebf-a3> |
Intelligence 2879_2d098c-4d> |
Resolve 2879_c831d8-68> |
3 2879_2458a8-86> |
0 2879_610aee-2c> |
3 2879_2fcb7d-04> |
1 2879_6b0291-81> |
0 2879_4d9e24-a3> |
3 2879_b062a9-66> |
Open fights by closing the gap instantly. Charge erases distance and trips your first target, giving you a free window to start your light–light–heavy rhythm. As bodies converge, hit Barbaric Shout to grab aggro, layer on a huge overshield, and spike your stagger output so incoming swings get stuffed before they land. While they’re funneled onto you, unleash Clear Out. The first two arcs stack crits and accumulations; the third swing plants everything on the floor. That knockdown is your green light to keep the blades running—reset on the nearest target, repeat the pattern, and let status ticks finish stragglers while you snowball to the next group.
The build’s damage and control both scale with pace. Fast attacks feed crits; crits proc your poison/frost package; poison shreds health while frost throttles movement and attack speed; the resulting hesitation makes future parries and dodges trivial. Don’t overextend into red telegraphs—one quick step, re-engage with Charge, and you’re back on script. Shout is your safety valve whenever the screen gets loud; Clear Out is the reset that turns chaos into advantage.
Early Levels
Level 2879_e1cd49-cc> |
Spell/Passive 2879_452eac-52> |
---|---|
2 2879_94211c-eb> |
Charge 2879_3f9231-cd> |
3 2879_703326-65> |
Constant Recovery 2879_412b49-73> |
4 2879_8a4c74-7c> |
Evasive 2879_9534a7-50> |
5 2879_16c3e8-96> |
Finesse 2879_2c690f-b8> |
6 2879_ab6811-52> |
Barbaric Shout 2879_c84cd6-65> |
7 2879_c2e7ee-5e> |
Armored Grace 2879_64fcc1-38> |
8 2879_23c570-f7> |
Toughness 2879_df6e53-f7> |
9 2879_8d239c-d4> |
Finesse II 2879_944548-b7> |
10 2879_950047-fb> |
Evasive II 2879_52f546-36> |
11 2879_7d3241-e6> |
Armored Grace II 2879_0f631c-9c> |
12 2879_7febad-b2> |
Barbaric Shout II 2879_e8c7a9-af> |
13 2879_b26c68-5c> |
Barbaric Shout III 2879_88a7ae-c0> |
14 2879_693ef3-91> |
Finesse III 2879_90eb40-58> |
15 2879_fecb7c-21> |
Constant Recovery II 2879_61e951-71> |
Act 1 Equipment
Item 2879_d78a82-b0> |
Details 2879_712abe-d3> |
---|---|
Primary Weapon ![]() Last Light of Day 2879_80673b-0c> |
Provides +15% bonus damage and additional status effects 2879_a3a626-16> |
Primary Weapon 2 ![]() Carnet’s Cutlass 2879_b5e32b-24> |
Additional fire damage and mana resource 2879_fa548b-26> |
Armor ![]() Stelgaer’s Pride 2879_ff2921-45> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2879_590566-ee> |
Boots ![]() Eothasian Boots 2879_416989-f1> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2879_97933d-59> |
Gloves ![]() Blackwing Gloves 2879_ce364a-32> |
Extra Fire Damage 2879_972577-22> |
Ring 1 ![]() Vindictive Band 2879_d5ccff-0b> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2879_5c69c3-56> |
Ring 2 ![]() Ring of Pain Amplification 2879_c31a17-d9> |
Extra healing and ability damage 2879_5e7d4a-d1> |
Amulet ![]() Enchanted Suolenet 2879_fde68a-de> | 2879_db6c74-a1> |
Totem ![]() The Schemer’s Offering 2879_9710a7-ff> | 2879_cdd4fb-d0> |
Final Build
Might 2879_99e31b-75> |
Constitution 2879_f87590-75> |
Dexterity 2879_1ddeac-1c> |
Perception 2879_358faa-da> |
Intelligence 2879_324837-f4> |
Resolve 2879_de1115-3b> |
10 2879_585036-37> |
0 2879_df5c15-fe> |
10 2879_942b6c-da> |
10 2879_b6107a-aa> |
0 2879_febff1-3e> |
10 2879_b8d532-26> |
Keep everything tight and repeatable. Charge → light–light–heavy → Shout → Clear Out is the all-purpose opener against groups; the taunt pulls bodies into your arcs, the overshield lets you stand and deliver, and the triple sweep either deletes the pack outright or leaves the survivors frozen, poisoned, and face-down. Against high-health targets, swap the Clear Out timing: Shout → Charge (to interrupt) → sustained strings on Andras’s Offense until frost locks them, then weave Emperor’s Reach to spike crits and chase stagger. Kill confirms are fuel—Emperor’s Reach bumps your speed, your on-crit gear adds fresh accumulations, and you slingshot into the next target before they recover.
Resource flow is the only thing that can stall you, so build the habit of dodging in, spending a short string, and dodging out as stamina breathes; Shout covers greedier windows by absorbing chip while you finish the chain. Re-cast it proactively whenever you feel the screen tilting. If a wave sprawls, don’t chase—Charge to the backline, flip the formation, and let the melee pour into your overshield while Clear Out knocks them all down in place. On bosses, the safest loop is Charge bait → step cancel → counter-string; frost uptime and crit damage do the heavy lifting while you avoid the handful of animations that can actually tag you.
One final optimization: the Eyes of the Obscured totem. With this kit’s crit volume, its passive rolls random accumulations constantly; layered with Andras’s frost and a poison-on-crit ring, every second of uptime compounds. It also brings a lifesaving second wind and damage reduction hooks that trigger right after Clear Out—exactly when you’ve drawn the most attention. Put it all together and the Viper doesn’t trade— it erases. You enter, you shout, you spin, and the fight is already over.
Final Levels
Level 2879_6de8ed-4c> |
Spell/Passive 2879_54a7f0-6d> |
---|---|
16 2879_c7ce73-09> |
Constant Recovery III 2879_087ea7-af> |
17 2879_0a1ba3-8c> |
Critical Strike 2879_f88c16-d0> |
18 2879_d484b2-c4> |
Critical Strike II 2879_e8ca89-ca> |
19 2879_6519b7-66> |
Devastating Critical’s 2879_aa4178-0b> |
20 2879_73640f-a4> |
Clear Out 2879_0ab29d-8b> |
21 2879_2a21a7-af> |
Clear Out II 2879_3f7d4d-c6> |
22 2879_bd716e-26> |
Clear Out III 2879_fe179c-33> |
23 2879_7d3f99-c7> |
Critical Strike III 2879_bb2522-b5> |
24 2879_38606b-98> |
Devastating Critical’s II 2879_6ba258-b9> |
25 2879_c103df-34> |
Devastating Critical’s III 2879_a34919-bc> |
26 2879_6af5fd-79> |
Harvest Essence 2879_0ecfd1-13> |
27 2879_cac040-b6> |
Armored Grace III 2879_fef166-11> |
28 2879_55d103-b3> |
Evasive III 2879_7395b4-89> |
29 2879_d11b62-24> |
Spirit of Decay 2879_018100-1b> |
Final Equipment Overview
Weapons. Run Emperor’s Reach in one hand and Andras’s Offense in the other. Emperor’s Reach is a momentum engine: kills juice your movement and attack speed, so your baseline flurry becomes a blur and you’re constantly hopping lane to lane before archers can reposition. It also pings nearby kith with a mini-stun on specials, which helps you hold packs inside your Clear Out arcs. Andras’s Offense is the control blade—its frost buildup scales absurdly well with your hit rate, so enemies freeze quickly and stay frozen long enough for you to route the rest. Slot the mitigation debuff enchant (full combo applies roughly –40% enemy damage for a sizeable window) to convert aggression into safety; the wrong parry-boost enchant does nothing for this kit. Together, these swords create exactly the cadence you want: one weapon pushing speed and kill-to-kill flow, the other locking targets in ice so your crits keep rolling.
Armor & trinkets. St. Garis’ Pride is the chest that lets you play with the throttle pinned. When you get clipped, it auto-fires Barbaric Shout—instant overshield, fresh taunt, and a big spike to crowd control—so you can keep swinging instead of disengaging. Trickster Gloves stack critical damage, turning every status-primed hit into a chunk. For boots, Man-Catchers keep the engine fueled: more stamina, more movement speed, and longer dodge distance so you’re never stuck watching your bar while a boss spools up. Grab a dex/perception Cartographer’s Companion (or any trinket with those stats) to pump attack rate and crit reliability. Rings are your flex lane: Vindictive Band fits the venom theme and is great while you’re still ramping, but in late game swap to a wealth-scaled crit ring or the pure crit-damage option to maximize burst. There’s also a glass-cannon ring that offers massive melee damage at the cost of taking double damage—use only if you’re confident in perfect spacing, because surprise one-shots will happen. Whichever pair you choose, make sure one slot meaningfully increases crit damage so your Clear Out chains and finishing strings always cash out. Round the set with a stamina-friendly amulet; if you prefer a failsafe, a piece that grants Arcane Veil at low health is a clean safety net that doesn’t slow your tempo.
Item 2879_b6947c-e3> |
Details 2879_a3e33e-63> |
---|---|
Primary Weapon ![]() The Emperor’s Reach 2879_54ca17-5d> |
Provides +15% bonus damage and additional status effects 2879_34aa1b-1d> |
Primary Weapon 2 ![]() Ondra’s Offense 2879_a47f99-dd> |
Additional fire damage and mana resource 2879_307103-84> |
Armor ![]() Stelgaer’s Pride 2879_c571db-a5> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2879_1caa4a-a7> |
Boots ![]() Imp Catcher’s 2879_e04599-0e> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2879_f9920c-a5> |
Gloves ![]() Trickster’s Gloves 2879_600f55-d3> |
Extra Fire Damage 2879_c65e73-de> |
Ring 1 ![]() Vindictive Band 2879_aec572-9b> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2879_1f5c94-34> |
Ring 2 ![]() Ring of Pain Amplification 2879_c5279d-f6> |
Extra healing and ability damage 2879_c6ebfe-45> |
Amulet ![]() Cartographer’s Companion 2879_58001f-d8> | 2879_5805a4-28> |
Totem ![]() Eye’s of the Obscured 2879_f28d67-4f> | 2879_5a9d4b-2d> |
Build Snapshot

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