Hellbringer Lune

Overview

(Work in Progress)

Stains

Lune wields the power of Stains – elemental imprints that allow her to amplify both damaging and healing abilities. Before we dive into the buildcrafting, it’s important to understand how Lune’s Stains work. Each ability she uses creates a stain. You can see which stains each ability creates by looking at the top right of the ability frame. These stains match the element of the ability. For example, using Wildfire creates a Fire Stain. Some abilities, like Wildfire, also generate Light Stains – these are flexible and can count as any element, making them more valuable than the standard Fire, Ice, Electric, or Earth Stains. Stains empower your other abilities, adding new effects or enhancing damage. Take Wildfire, for example—it needs two Ice Stains to deal increased damage. You can get those by using an Ice ability, or substitute in Light Stains. So if you have one Ice and one Light Stain, that’s enough to power up Wildfire’s bonus for increased damage. This means Lune thrives on rotating through all elements. If you’re trying to play her as a pure Fire or Electric mage, you’re playing her wrong—you won’t generate enough stains to power her abilities. Lune needs a mix of every element to hit her full potential. She might seem complex at first glance, but once you understand her, she’s incredibly rewarding.

Act 1 & 2

(Work in Progress)

Leveling

Level

Spell/Passive

1

Thunderfall

2

Wildfire

3

Electrify

4

Lightning Dance

5

Earth Rising

6

Thermal Transfer

7

Storm Caller

8

Elemental Genesis

9

Rockslide

10

Crustal Crush

11

Terraquake

Attributes

(Work in Progress)

Act 1 & 2 Luminas

Lumina

Location

Augmented First Strike

Esquie’s Nest – Defeat Francois

Breaker

Ancient Sanctuary – Defeat Ultimate Sakapatate

Burn Affinity

Frozen Hearts – Glacial Falls

Confident Fighter

Visages – Joy Path

Critical Burn

Spring Meadows – Small Cave

Dead Energy

Spring Meadows – Through a cave

Dodger

Spring Meadows – Defeat Portier

Energising Break

Flying Waters – Past the Chromatic Troubador

Energising Start I

The Continent – Beach North of Gestral Village

Energising Turn

Sirene – Defeat Boss

First Strike

Stone Wave Cliffs – Near Paintress Shrine Flag

Glass Cannon

Visages – Sadness Path

Immaculate

Visages – Boss

Inverted Affinity

Forgotten Battlefield – Trader Kasumi

In Media Res

Dark Shores – Sneak Past Mobs

SOS Shell

Flying Waters – Before Flag

Staggering Attack

Flying Waters – Before Flag

Weakness Gain

Inside the Monolith – Near Tainted Cliffs Flag

Weapons

Item

Location

Weapon 1

Lighterim

Spring Meadows – Abbest

Weapon 2

Kralim

Yellow Harvest – Chromatic Ophelin

Weapons Overview

(Work in Progress)

Act 3 Luminas

Lumina

Location

Auto Powerful

Floating Cemetary – Chalier

Charging Critical

Endless Tower – Stage 5, Trial 3

Charging Weakness

The Reacher – Purchase from merchant

Cheater

The Continent – Defeat Sprong

Energy Master

The Continent – Defeat Serphenphare

Greater Powerful

Sirene – Purchase from merchant

Painted Power

Defeat the Final Boss of Act 2

Powerful Shield

Endless Night Sanctuary

Roulette

Flying Manor – Petank

Full Strength

Lumiere – Purchase from merchant

Pictos Overview

(Work in Progress)

How to Play

(Work in Progress)

Check the links below to browse more of the Best Builds for Clair Obscur: Expedition 33!

Related Builds

Support the Website

Thank you for choosing RPGael!
RPGael is kept ad-free so you can enjoy builds without distractions. If you’d like to support the site, you can donate through Ko-fi or check out the RedGael YouTube channel. Every bit of support helps keeps new content coming!