Hellbringer Lune
Overview
(Work in Progress)
Stains
Lune wields the power of Stains – elemental imprints that allow her to amplify both damaging and healing abilities. Before we dive into the buildcrafting, it’s important to understand how Lune’s Stains work. Each ability she uses creates a stain. You can see which stains each ability creates by looking at the top right of the ability frame. These stains match the element of the ability. For example, using Wildfire creates a Fire Stain. Some abilities, like Wildfire, also generate Light Stains – these are flexible and can count as any element, making them more valuable than the standard Fire, Ice, Electric, or Earth Stains. Stains empower your other abilities, adding new effects or enhancing damage. Take Wildfire, for example—it needs two Ice Stains to deal increased damage. You can get those by using an Ice ability, or substitute in Light Stains. So if you have one Ice and one Light Stain, that’s enough to power up Wildfire’s bonus for increased damage. This means Lune thrives on rotating through all elements. If you’re trying to play her as a pure Fire or Electric mage, you’re playing her wrong—you won’t generate enough stains to power her abilities. Lune needs a mix of every element to hit her full potential. She might seem complex at first glance, but once you understand her, she’s incredibly rewarding.

Act 1 & 2
(Work in Progress)
Leveling
|
Level |
Spell/Passive |
|
1 |
Thunderfall |
|
2 |
Wildfire |
|
3 |
Electrify |
|
4 |
Lightning Dance |
|
5 |
Earth Rising |
|
6 |
Thermal Transfer |
|
7 |
Storm Caller |
|
8 |
Elemental Genesis |
|
9 |
Rockslide |
|
10 |
Crustal Crush |
|
11 |
Terraquake |
Attributes
(Work in Progress)
Act 1 & 2 Luminas
|
Lumina |
Location |
|---|---|
|
Augmented First Strike |
Esquie’s Nest – Defeat Francois |
|
Breaker |
Ancient Sanctuary – Defeat Ultimate Sakapatate |
|
Burn Affinity |
Frozen Hearts – Glacial Falls |
|
Confident Fighter |
Visages – Joy Path |
|
Critical Burn |
Spring Meadows – Small Cave |
|
Dead Energy |
Spring Meadows – Through a cave |
|
Dodger |
Spring Meadows – Defeat Portier |
|
Energising Break |
Flying Waters – Past the Chromatic Troubador |
|
Energising Start I |
The Continent – Beach North of Gestral Village |
|
Energising Turn |
Sirene – Defeat Boss |
|
First Strike |
Stone Wave Cliffs – Near Paintress Shrine Flag |
|
Glass Cannon |
Visages – Sadness Path |
|
Immaculate |
Visages – Boss |
|
Inverted Affinity |
Forgotten Battlefield – Trader Kasumi |
|
In Media Res |
Dark Shores – Sneak Past Mobs |
|
SOS Shell |
Flying Waters – Before Flag |
|
Staggering Attack |
Flying Waters – Before Flag |
|
Weakness Gain |
Inside the Monolith – Near Tainted Cliffs Flag |
Weapons
|
Item |
Location |
|---|---|
|
Weapon 1 ![]() Lighterim |
Spring Meadows – Abbest |
|
Weapon 2 ![]() Kralim |
Yellow Harvest – Chromatic Ophelin |
Weapons Overview
(Work in Progress)
Act 3 Luminas
|
Lumina |
Location |
|---|---|
|
Auto Powerful |
Floating Cemetary – Chalier |
|
Charging Critical |
Endless Tower – Stage 5, Trial 3 |
|
Charging Weakness |
The Reacher – Purchase from merchant |
|
Cheater |
The Continent – Defeat Sprong |
|
Energy Master |
The Continent – Defeat Serphenphare |
|
Greater Powerful |
Sirene – Purchase from merchant |
|
Painted Power |
Defeat the Final Boss of Act 2 |
|
Powerful Shield |
Endless Night Sanctuary |
|
Roulette |
Flying Manor – Petank |
|
Full Strength |
Lumiere – Purchase from merchant |
Pictos Overview
(Work in Progress)
How to Play
(Work in Progress)
Check the links below to browse more of the Best Builds for Clair Obscur: Expedition 33!
Support the Website
Thank you for choosing RPGael!
RPGael is kept ad-free so you can enjoy builds without distractions. If you’d like to support the site, you can donate through Ko-fi or check out the RedGael YouTube channel. Every bit of support helps keeps new content coming!






