Firebreak Monoco

Overview

(Work in Progress)

Mask Wheel

Monoco has five masks – Agile, Caster, Heavy, Balanced, and Almighty. Each ability is tied to one of these masks and becomes stronger when used while wearing the matching one. Every ability also spins the mask wheel by a set number of slots. Your primary goal is to land on the Almighty mask as often as possible. Almighty boosts all of Monoco’s abilities and synergizes with several of his best weapons. The core idea is to run a mix of powerful skills with different mask types and spin values so you can rotate into Almighty consistently.

Act 1 & 2

(Work in Progress)

Leveling

Level

Spell/Passive

1

Braseleur Smash

2

Sakapatate Estoc

3

Cruler Barrier

4

Ramasseur Bonk

5

Portier Crash

6

Orphelin Cheers

Attributes

(Work in Progress)

Act 1 & 2 Luminas

Lumina

Location

Augmented First Strike

Defeat Lampmaster

Breaker

Flying Waters – Ontop of Anchor

Breaking Burn

Esquie’s Nest – Defeat Francois

Burn Affinity

Ancient Sanctuary – Ultimate Sakipatate

Cheater

The Continent – Southwest of Old Lumiere

Critical Break

Monoco’s Station – Grandis Merchant

Critical Burn

The Continent – Paint Spike West of Isles of Eyes

Dead Energy

Spring Meadows – Small Cave

Dodger

Gestral Village – Purchased from Jujubree

Energising Break

Spring Meadows – Through a Cave

Energising Start I

Spring Meadows – Defeat Portier

Energising Start II

Flying Waters – Past the Chromatic Troubadour

Energising Turn

The Continent – Beach North of Gestral Village

First Offensive

Stone Wave Cliffs – Near Paintress Shrine Flag

First Strike

Visages – Sad Path

Fueling Break

Sirene – Purchase from Klaudiso

Immaculate

Visages – Boss

In Media Res

Dark Shores

Inverted Affinity

Forgotten Battlefield – Trader Kasumi

Teamwork

Old Lumiere – Merchant Mandelgo

Weapons

Item

Location

Weapon 1

Ballaro

Defeat Golgra with Monoco

Weapon 2

Joyaro

Lampmaster Boss in Flying Manor

Weapons Overview

The early weapon I like the most for Monoco is the Ballaro. It has solid AP generation early and smoother mask flow; it allows him to act as a solid support character while in act 2 for stronger characters like Lune or Verso while still remaining a threat.

Joyaro is by far and without a doubt Monoco’s best weapon on nearly every build. It starts you in Almighty every fight, grants turn-based damage bonuses when you avoid getting hit (great with shield stacking), and its final upgrade boosts break output. It’s the perfect fit for any Monoco build.

Act 3 Luminas

Pictos Overview

For Pictos use Energy Master, Marking Break and Roulette. These will give you full critical chance and save you a bunch on Lumina cost.

How to Play

(Work in Progress)

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