Weapons — The Rose’s Thorn and Dead Thaig Shanker The Rose’s Thorn is your main hand. It’s one of the highest damage daggers in the game and is purchased from the Orzammar Commons for 148 gold — available relatively early if you head to Orzammar before tackling too many main quests. The Dead Thaig Shanker goes in the offhand. It’s looted from the Stone Prisoner DLC and has a chance to petrify on hit which is a free crowd control proc on top of your damage. Duncan’s Dagger is a solid alternative if you don’t have the Stone Prisoner DLC.
Helmet — Helm of Honnleath Strong stats and one of the few helmets that doesn’t actively hurt your mana pool or impose heavy fatigue. Obtained during The Golem in Honnleath quest from the Stone Prisoner DLC. If you don’t have the DLC anything that boosts armor, health, or stamina works as a placeholder.
Armor — Battledress of the Provocateur The best light armor in the game for a rogue. Obtained during the Leliana’s Song DLC. It provides strong bonuses to your main stats without the fatigue penalty of heavier options. Wade’s Superior Dragonscale Leather Armor from Wade’s Emporium in Denerim is the non-DLC alternative — bring him the right materials and he’ll craft it for you.
Gloves — Red Jenny Seekers Obtained from the quest The Trial of Crows. Give a significant boost to backstab and critical damage which is exactly what this build wants. Wade’s Superior Drakeskin Gloves are the alternative if you don’t complete that quest.
Boots — Bard’s Dancing Shoes Purchased from Bodahn Feddic in camp for 6 gold — cheap and accessible early. Provide a dodge bonus which helps survivability. Wade’s Superior Drakeskin Boots are the stronger late game alternative from Wade’s Emporium.
Ring 1 — Key to the City Obtained from the quest Key to the City in Orzammar. Adds Constitution which shores up your health pool — rogues in light armor need every bit of extra health they can get on Nightmare.
Ring 2 — Harvest Festival Ring From the Stone Prisoner DLC. Boosts attack rating which directly improves your hit chance. More hits means more backstabs.
Amulet — The Spellward Purchased from Bodahn Feddic in camp for 87 gold. Boosts spellpower and spell resistance — spell resistance is the priority here, keeping you alive against mage-heavy encounters on Nightmare.
Belt — Andruil’s Blessing Purchased from the Circle Tower quartermaster for 106 gold. Gives +2 to all attributes which is great for this build.