Crimson Warlord
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1
|
Might 2159_f8e6d3-df> |
Constitution 2159_de6ed9-51> |
Dexterity 2159_173469-29> |
Perception 2159_44fd86-59> |
Intelligence 2159_031506-89> |
Resolve 2159_41c7e5-c2> |
|
3 2159_fa4d48-d0> |
3 2159_5ee095-44> |
0 2159_09a8d1-62> |
0 2159_215165-b4> |
1 2159_ffa135-db> |
3 2159_2dcdbe-92> |
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Early Levels
|
Level 2159_a4b42c-13> |
Spell/Passive 2159_bb7caa-e3> |
|---|---|
|
2 2159_f48077-4d> |
Charge 2159_2719ed-57> |
|
3 2159_f3be8b-c7> |
Parry 2159_b060b1-ec> |
|
4 2159_597d4c-cd> |
Armored Grace 2159_feaf81-43> |
|
5 2159_25fc0e-61> |
Barbaric Shout 2159_5237b5-47> |
|
6 2159_4aa85a-ba> |
Constant Recovery 2159_e80380-cd> |
|
7 2159_07c133-91> |
Brawn 2159_10d8c9-b8> |
|
8 2159_abe10e-71> |
Bleeding Cuts 2159_7ef71e-6e> |
|
9 2159_09b124-bb> |
Arcane Veil 2159_82be30-de> |
|
10 2159_f7495d-3d> |
Barbaric Shout II 2159_904c79-e8> |
|
11 2159_59383f-d0> |
Brawn II 2159_7034eb-9d> |
|
12 2159_8505b7-f7> |
Constant Recovery II 2159_c624c3-55> |
|
13 2159_f52c25-ab> |
Armored Grace II 2159_d02e18-19> |
|
14 2159_3e5e29-fe> |
Parry II 2159_8da9ad-97> |
|
15 2159_7e7a70-84> |
Retribution 2159_f5e09f-70> |
Act 1 Equipment
|
Item 2159_87ec22-b5> |
Details 2159_95f5d7-90> |
|---|---|
|
Primary Weapon Horsecutter 2159_8540e5-e5> |
Provides +15% bonus damage and additional status effects 2159_dd8f6a-b4> |
|
Early Weapon Philosopher’s Riddle 2159_f33d34-ce> |
Additional fire damage and mana resource 2159_184c8b-cd> |
|
Offhand Weapon ![]() Grimoire of Defense 2159_f72451-11> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2159_848a30-6b> |
|
Armor ![]() Stelgaer’s Pride 2159_ebcdba-d4> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2159_306cfb-4d> |
|
Boots ![]() Eothasian Boots 2159_14f2eb-bd> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2159_0045a6-85> |
|
Gloves ![]() Steel Garrote Gloves 2159_df9829-17> |
Extra Fire Damage 2159_f7e5da-58> |
|
Ring 1 ![]() Bitter Bonding 2159_6fa692-f5> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2159_687771-71> |
|
Ring 2 ![]() Ring of Major Deflection 2159_230e6b-95> |
Extra healing and ability damage 2159_b0233c-40> |
|
Amulet ![]() Enchanted Suolenet 2159_defc2e-14> | 2159_324ef6-30> |
|
Totem ![]() The Schemer’s Offering 2159_022e59-52> | 2159_9575ee-98> |
Final Build
|
Might 2159_b787fb-4e> |
Constitution 2159_bec67a-b2> |
Dexterity 2159_09de8d-9f> |
Perception 2159_dd1930-cb> |
Intelligence 2159_0c33c1-d2> |
Resolve 2159_7faaee-0f> |
|
10 2159_75d3a1-a6> |
10 2159_cdc75c-58> |
5 2159_cad5cb-37> |
0 2159_ee417c-d7> |
5 2159_4018e9-2a> |
10 2159_f410ce-28> |
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Levels
|
Level 2159_698216-a0> |
Spell/Passive 2159_de54f6-73> |
|---|---|
|
16 2159_ffbacb-2a> |
Brawn III 2159_9f8f08-b2> |
|
17 2159_3bc18a-03> |
Barbaric Shout III 2159_968d4e-76> |
|
18 2159_1163bc-2c> |
Toughness 2159_b34200-79> |
|
19 2159_c8d63b-16> |
Toughness II 2159_af2872-b8> |
|
20 2159_1a8302-7d> |
Clear Out 2159_e33b9f-b5> |
|
21 2159_93d4c1-d3> |
Clear Out II 2159_75efc9-9b> |
|
22 2159_2539b1-7d> |
Clear Out III 2159_297b65-c9> |
|
23 2159_c96eab-65> |
Constant Recovery III 2159_2bc946-95> |
|
24 2159_554341-6e> |
Harvest Essence 2159_2dd674-97> |
|
25 2159_68e344-24> |
Parry III 2159_fb6d7a-e4> |
|
26 2159_747d0a-84> |
Toughness III 2159_af3849-c7> |
|
27 2159_193d90-86> |
Bleeding Cuts II 2159_72876c-63> |
|
28 2159_0a0628-25> |
Bleeding Cuts II 2159_5d8511-7b> |
|
29 2159_ad5a57-d0> |
Retribution II 2159_795ef4-7e> |
Final Equipment Overview
Armor. You’ve got two clean lanes. Death Knight Armor is the tank route: more damage reduction and stronger sustain so you can learn timings without paying for each mistake. If you pick this path, Sojourner Boots slot neatly in, adding extra healing to the kit and letting you anchor longer when you’re face-tanking a pack while waiting for parry baits. The aggressive lane is St. Garis’ Pride. It trades raw mitigation for stamina flow and occasional free Barbaric Shout procs, which means more shields, more staggers, and more chances to chain heavy finishers without ever feeling winded. Pair it with Berserker Boots for very high stamina regeneration so you can dodge, parry, and swing on every beat. Sentinel Gloves are the constant regardless of chest/boots—the stun boost is exactly what this build scales, turning every perfect parry and every Clear Out swing into faster knockdowns. For jewelry, decide how you want to survive. Berserker Ring adds flat Constitution that stacks nicely with Death Knight. Bitter Bonding converts pressure into sustain; with your hit count and bleeds, the lifesteal keeps you topped through extended trades. The safe second slot is the Ring of Major Deflection for a straight damage-taken shave that compounds with Arcane Veil. Mortal Haven is the right amulet: an emergency Arcane Veil when you dip below 25% acts as a built-in failsafe during greedy strings or late cancels. Taken together, these sets align with the two identities—ironclad bruiser learning timings, or relentless duelist who never lets the engine stall.
Weapons. Horse Cutter is the reason this build exists. Beyond raw two-hand damage, its kit bleeds everything you touch and pays out when your counter counts as the final hit of a combo. That interaction is the keystone: perfect parry → counter → Horse Cutter applies massive stun and an AoE bleed pop, which instantly sets up takedowns or lets Clear Out finish a line of enemies. Every system you invest in amplifies that moment. Barbaric Shout buys the breathing room to fish for the parry. Arcane Veil ensures the trade is safe even if you’re a fraction late. Clear Out corrals the survivors, refreshes your advantage, and forces the next bite. On bosses, you’ll often rotate Shout → charged heavy → parry/counter → Flurry (if slotted) to juggle sustained bleed with consistent stun; on packs, Shout → Clear Out (all three swings) → takedown blitzes most waves with minimal risk. There isn’t a sidegrade that matches Horse Cutter’s payoff for this design—build around it and lean into the counter-finisher synergy.
|
Item 2159_7d35f9-75> |
Details 2159_5785a2-d8> |
|---|---|
|
Primary Weapon Horsecutter 2159_cef76c-2f> |
Provides +15% bonus damage and additional status effects 2159_ac43d3-2c> |
|
Secondary Weapon ![]() 1H Sword 2159_afadf5-ce> |
Additional fire damage and mana resource 2159_4ad336-b4> |
|
Secondary Weapon 2 ![]() Grimoire of Defense 2159_f23935-5b> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2159_fcb238-3e> |
|
Armor ![]() Stelgaer’s Pride 2159_37a1c4-37> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2159_a78ce3-14> |
|
Boots ![]() Sojourner Boots 2159_6ba172-bf> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2159_ead9c0-54> |
|
Gloves ![]() Sentinel Gloves 2159_88fd98-5a> |
Extra Fire Damage 2159_bf0952-76> |
|
Ring 1 ![]() Bitter Bonding 2159_0276f2-17> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2159_b72309-65> |
|
Ring 2 ![]() Ring of Major Deflection 2159_ae59ea-ff> |
Extra healing and ability damage 2159_083fc5-3d> |
|
Amulet ![]() Mortal Haven 2159_124df8-6d> | 2159_cf3329-2f> |
|
Totem ![]() The Huntmaster’s Spoils 2159_d81e22-b3> | 2159_f25c9e-24> |
Build Snapshot

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