The Revenant
Overview
The Dark Revenant is a juggernaut of frost and darkness, built around high stun, powerful control, and one of the best weapons in the game: the Star of Unbeing. Inspired by Mordekaiser-style gameplay, this build turns you into a slow, unstoppable executioner who pulls enemies into your grasp, locks them in place, and smashes them into the ground. You walk forward like an inevitable wall of steel and ice, dismantling everything with crushing blows. With a shield for defense, frost spells for control, and brutal melee finishers, this build thrives on dominating the battlefield and punishing enemies that dare to approach.
Act 1
Might 2875_dfea38-82> |
Constitution 2875_fa2422-b0> |
Dexterity 2875_4f28c5-40> |
Perception 2875_41984a-04> |
Intelligence 2875_d7531c-dc> |
Resolve 2875_e9cc79-74> |
3 2875_b48cf8-ec> |
3 2875_1993a3-43> |
0 2875_d7add6-ba> |
0 2875_d9ede6-5b> |
1 2875_9c345b-01> |
3 2875_598972-7e> |
At character creation, lean into Constitution for tankiness and Might for melee power. Intellect becomes more valuable later as your spell usage increases, while Resolve ensures you always have stamina to swing, parry, and block. This isn’t a glass-cannon setup—you’re investing in durability from the start to play the slow juggernaut role.
In the first stretch, abilities like Titan Stomp and Spectral Bulwark give you serviceable crowd control and survivability while you grow into the build. Maces provide strong stagger even early on, so focus on smashing enemies into takedown range and using your shield to hold the line. Unlike assassin or rogue archetypes, the Dark Revenant doesn’t care about speed—you’re setting the pace of every fight by shutting enemies down with control effects and sheer resilience.
Early Levels
Level 2875_44f321-95> |
Spell/Passive 2875_be16ff-b1> |
---|---|
2 2875_a5644b-4d> |
Charge 2875_cab0c5-a2> |
3 2875_ff0c1a-15> |
Constant Recovery 2875_9ab8ff-90> |
4 2875_474768-d6> |
Shield Bash 2875_c54598-a2> |
5 2875_d0e62d-41> |
Barbaric Shout 2875_98d6e8-ca> |
6 2875_e36c46-e4> |
Armored Grace 2875_295def-e8> |
7 2875_428237-4f> |
Finesse 2875_9e399f-b4> |
8 2875_1a8634-ce> |
Armored Essence 2875_6b7600-d3> |
9 2875_474194-e3> |
Arcane Veil 2875_a13000-20> |
10 2875_7aec05-9f> |
Barbaric Shout II 2875_65ab41-c7> |
11 2875_ef03be-c2> |
Stunning Blows 2875_3676c9-f4> |
12 2875_9b4bbc-71> |
Harvest Essence 2875_7040fb-84> |
13 2875_a6c496-47> |
Grimoire Mastery 2875_c5747c-3f> |
14 2875_210ec4-f0> |
Bristling Frost 2875_cd291b-99> |
15 2875_5c79e0-c3> |
Stunning Blows II 2875_b3842d-b2> |
Act 1 Equipment
Item 2875_2a1dee-87> |
Details 2875_2489aa-3e> |
---|---|
Primary Weapon ![]() Lodestone 2875_ef85fc-23> |
Provides +15% bonus damage and additional status effects 2875_065b67-54> |
Shield ![]() Unflinching Duty 2875_e894c3-e1> |
Additional fire damage and mana resource 2875_372ab7-7b> |
Offhand Weapon ![]() Grimoire of Defense 2875_599e8d-e9> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2875_86cbb9-14> |
Armor ![]() Stelgaer’s Pride 2875_1985a5-f4> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2875_758f5b-58> |
Boots ![]() Eothasian Boots 2875_d7b272-da> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2875_ad289f-d5> |
Gloves ![]() Steel Garrote Gloves 2875_fa38dc-5e> |
Extra Fire Damage 2875_9db03c-b0> |
Ring 1 ![]() Bitter Bonding 2875_d85786-48> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2875_8332c7-b3> |
Ring 2 ![]() Ring of Major Deflection 2875_962e7f-be> |
Extra healing and ability damage 2875_5449e6-d3> |
Amulet ![]() Enchanted Suolenet 2875_f00548-75> | 2875_647ab7-45> |
Totem ![]() The Schemer’s Offering 2875_0bbc90-92> | 2875_484dac-ef> |
Final Build
Might 2875_475a7c-ad> |
Constitution 2875_c1ec61-1b> |
Dexterity 2875_e66db1-87> |
Perception 2875_0e8020-1f> |
Intelligence 2875_326c0c-60> |
Resolve 2875_771e00-78> |
10 2875_c7fab7-0c> |
10 2875_97d20d-39> |
0 2875_c26698-c7> |
0 2875_dcc837-cc> |
10 2875_95d18c-75> |
10 2875_b68f97-3b> |
By the time you unlock the full kit, the Dark Revenant becomes a walking nightmare. Freezing Pillar locks down entire groups, both damaging and stacking frost accumulation to make them easier targets. Arcane Veil and Bristling Frost combine to give you enormous damage reduction while punishing melee attackers with frost buildup. Barbaric Shout grants an overshield, taunts nearby foes, and supercharges your stun output, ensuring every enemy is pulled into your zone of control.
Once foes are grouped, you unleash Pull of Eora from the Star of Unbeing, dragging enemies helplessly into the air while you crush them at leisure. Against bosses and elites, chaining Barbaric Shout into Flurry of Blows is devastating—your attack speed skyrockets, life steal keeps you standing, and stun builds so quickly that even the hardest encounters can be locked down until they collapse. The combat loop is simple: walk down your enemies, lock them in place with frost and pull effects, then hammer them into submission. Even if you’re surrounded, your layers of defense keep you alive long enough to grind everything around you into the dirt.
Final Levels
Level 2875_35f444-71> |
Spell/Passive 2875_7eef33-33> |
---|---|
16 2875_f6c3e0-44> |
Barbaric Shout III 2875_a17d49-cb> |
17 2875_436846-1a> |
Constant Recovery II 2875_a70854-d8> |
18 2875_4c8cef-15> |
Stunning Blows II 2875_b6b91d-c2> |
19 2875_07cef9-3f> |
Finesse II 2875_6e4680-ce> |
20 2875_f09f80-e9> |
Armored Essence II 2875_3bb4b2-52> |
21 2875_d6a2f0-2e> |
Flurry of Blows 2875_b3e70f-45> |
22 2875_6ddf23-76> |
Flurry of Blows 2875_85383e-ee> |
23 2875_a3d59d-d7> |
Flurry of Blows 2875_b5a19d-40> |
24 2875_480582-18> |
Harvest Essence 2875_ab8894-63> |
25 2875_0e1b5a-a2> |
Grimoire Mastery 2875_72ad80-b8> |
26 2875_462ae9-07> |
Grimoire Mastery 2875_307b24-33> |
27 2875_045598-43> |
Freezing Pillar 2875_96ecd0-9c> |
28 2875_8cb2ea-27> |
Harvest Essence II 2875_e6c6d6-9b> |
29 2875_2142aa-2f> |
Shield Bash II 2875_18b89d-d0> |
Final Equipment Overview
The heart of the build is the Star of Unbeing, one of the strongest maces in the game. Its ability to trigger Pull of Eora means you always have access to battlefield-wide crowd control. Pair it with the Sun of Black Heaven shield to solve your essence economy—this build is essence hungry, and the shield both increases your pool and refunds essence on block. Keep a Grimoire of Defense handy in the offhand to cast Arcane Veil and Bristling Frost more efficiently before fights.
For armor, nothing fits better than Stelgar’s Pride, which automatically casts Barbaric Shout when you’re hit hard. This not only adds survivability but keeps your stun pressure up without effort. Sentinel Gloves amplify stun damage and reduce stamina cost when blocking, while Berserker Boots greatly increase stamina regeneration—perfect for chaining heavy swings and takedowns without running dry. Accessory slots keep the tanky theme: the Berserker Ring for Constitution, the Ring of Major Deflection for flat damage reduction, and a stat-boosting trinket such as the Pearlescent Eoshedral Hellstone to round out your Might and Resolve.
Finally, the Huntsmaster’s Spoils totem is a perfect match—it grants massive damage boosts against knocked-down enemies, more barbaric shouts, crucial Might and Constitution, and even movement speed on kill, offsetting the build’s one weakness: mobility. Altogether, this gear package completes the fantasy of the Dark Revenant: a relentless dark knight who controls space, absorbs punishment, and slowly but inevitably crushes everything in his path
Item 2875_8ef521-0d> |
Details 2875_6f2246-92> |
---|---|
Primary Weapon ![]() Star of Unbeing 2875_c2c4fa-43> |
Provides +15% bonus damage and additional status effects 2875_9381fa-87> |
Shield ![]() Sun of Black Heaven 2875_4cc31f-17> |
Additional fire damage and mana resource 2875_7e6eb5-5a> |
Offhand Weapon ![]() Battletrance 2875_88005a-a5> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2875_f4a889-66> |
Offhand Weapon 2 ![]() Grimoire of Defense 2875_43c48d-e1> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2875_fc93b8-ee> |
Armor ![]() Stelgaer’s Pride 2875_6cbc9e-b4> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2875_351c2f-63> |
Boots ![]() Berserker Boots 2875_dc415c-d5> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2875_2840ad-95> |
Gloves ![]() Sentinel Gloves 2875_a9b7e9-b0> |
Extra Fire Damage 2875_fdb802-a7> |
Ring 1 ![]() Bitter Bonding 2875_cebb35-a7> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2875_883349-3d> |
Ring 2 ![]() Ring of Major Deflection 2875_25e602-a9> |
Extra healing and ability damage 2875_8cb0f8-43> |
Amulet ![]() Pearlescent Icosahedral Helstone 2875_eb497b-23> | 2875_d0a8d1-1f> |
Totem ![]() The Huntmaster’s Spoils 2875_97a288-29> | 2875_d6c7be-c5> |
Build Snapshot

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