The Sunblade
Overview
The Sunblade is the closest thing Avowed has to a Paladin: a righteous knight wielding sword, shield, and holy flame. This build blends heavy defense with fire magic, giving you both survivability and the power to smite enemies in bursts of divine fire. With access to Fireball, Ring of Fire, Arcane Veil, Barbaric Shout, and Dream Touch, the Sunblade becomes a durable frontline tank that can protect allies, control the battlefield, and strike down enemies with holy fury. It’s powerful, thematic, and one of the most fun archetypes for anyone who loves the idea of playing a Paladin.
Act 1
Might 2882_cc593e-0d> |
Constitution 2882_b5403e-fc> |
Dexterity 2882_5294b6-79> |
Perception 2882_fd3e6b-5a> |
Intelligence 2882_7af164-21> |
Resolve 2882_e41c7e-5c> |
3 2882_5b1204-da> |
1 2882_28c0eb-4e> |
3 2882_2e0057-42> |
0 2882_16e3f9-80> |
0 2882_34fa27-84> |
3 2882_c842ae-14> |
At character creation, the stats to prioritize are Constitution for durability, Might for raw damage, and Dexterity to speed up your swings and allow for smoother weapon–grimoire swapping. Resolve is also important to sustain blocking, dodging, and spellcasting. While the Sunblade’s full identity takes shape after level 15 when you acquire Fireball, the early game can still be approached as a sturdy frontline Warrior. Focus on defensive abilities to keep yourself alive while supplementing damage with melee strikes.
By the midgame, you’ll acquire the key spells that form the Paladin playstyle. Fireball becomes your first true divine strike: a high-damage AOE that leaves lingering flames, softening groups before you close in. Ring of Fire grants a defensive flaming aura that reduces damage taken while punishing melee attackers with fire buildup. Arcane Veil provides 25% damage reduction and projectile deflection, a perfect way to endure heavy ranged pressure. Dream Touch brings the holy element of restoration, letting you heal yourself and revive allies, which is invaluable in difficult encounters. Lastly, Barbaric Shout gives you an overshield, staggers enemies, and taunts foes into focusing on you, cementing the tank role. With these abilities online, the Sunblade embodies both protection and destruction.
Early Levels
Level 2882_049692-e8> |
Spell/Passive 2882_04fe8b-8a> |
---|---|
2 2882_ab64f5-3d> |
Charge 2882_1b4082-84> |
3 2882_6db8c3-3e> |
Constant Recovery 2882_cce9fc-20> |
4 2882_18fd93-07> |
Shield Bash 2882_124953-75> |
5 2882_2627f3-9b> |
Barbaric Shout 2882_835139-d3> |
6 2882_ce25b0-df> |
Finesse 2882_43bff2-c9> |
7 2882_e2eb43-60> |
Parry 2882_c35820-a8> |
8 2882_a4e208-d0> |
Armored Grace 2882_7de40e-24> |
9 2882_f5e24f-84> |
Toughness 2882_368228-25> |
10 2882_6c3eaa-5c> |
Barbaric Shout II 2882_1401e7-8f> |
11 2882_7ae9fd-3e> |
Finesse II 2882_9424a1-e1> |
12 2882_e208be-40> |
Barbaric Shout III 2882_d1661d-ea> |
13 2882_da8126-1b> |
Armored Essence 2882_ee7762-f9> |
14 2882_4019f4-b7> |
Arcane Veil 2882_44aa50-d5> |
15 2882_c381e3-b8> |
Grimoire Mastery 2882_a364a9-13> |
Act 1 Equipment
Item 2882_00bc91-77> |
Details 2882_46db83-3c> |
---|---|
Primary Weapon ![]() Last Light of Day 2882_311ba3-5a> |
Provides +15% bonus damage and additional status effects 2882_49b000-eb> |
Shield ![]() Unflinching Duty 2882_64cd2d-00> |
Additional fire damage and mana resource 2882_da08e2-68> |
Offhand Weapon ![]() Grimoire of Defense 2882_32d91a-10> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2882_fab2ea-bf> |
Armor ![]() Stelgaer’s Pride 2882_f86ba7-ad> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2882_196133-a3> |
Boots ![]() Eothasian Boots 2882_914636-d0> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2882_ebcc6f-0c> |
Gloves ![]() Steel Garrote Gloves 2882_c8a9ff-84> |
Extra Fire Damage 2882_eb616b-56> |
Ring 1 ![]() Arcanist’s Ring 2882_39f638-d5> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2882_ce9807-8a> |
Ring 2 ![]() Ring of the Founder 2882_428835-21> |
Extra healing and ability damage 2882_bcf3f2-cb> |
Amulet ![]() Rathun Figurine 2882_a4307e-94> | 2882_09a3d2-5f> |
Totem ![]() The Schemer’s Offering 2882_6383fd-15> | 2882_949535-6f> |
Final Build
Might 2882_ed6d19-b0> |
Constitution 2882_7b4f77-8c> |
Dexterity 2882_787ec5-5d> |
Perception 2882_8ea4e1-46> |
Intelligence 2882_ae9978-02> |
Resolve 2882_e58c3d-88> |
10 2882_52da0b-30> |
10 2882_f447b1-44> |
10 2882_6ea0cc-2d> |
0 2882_531548-bf> |
5 2882_a4b830-8f> |
5 2882_6e38e1-ac> |
The Sunblade’s core loop is about preparation, control, and punishment. Before fights, activate Arcane Veil and Ring of Fire to layer defenses and stack fire buildup on incoming melee attackers. Once enemies are drawn in, unleash Barbaric Shout for the overshield, stun buildup, and taunt. This combination makes you incredibly hard to kill while keeping enemy focus on you instead of allies.
Once stabilized, use Fireball to detonate clustered enemies and spread lingering flames across the battlefield. Fireball pairs perfectly with your tanking role—while enemies are locked on to you, they’ll stay inside the blast zone and burn. If companions go down, Dream Touch acts as your divine safeguard, restoring the team and reviving allies so fights stay under control.
The main combat combo revolves around layering defenses and punishing enemies when they overcommit. Arcane Veil + Ring of Fire + Barbaric Shout gives you enormous damage reduction and crowd control. Use Fireball to soften groups, then close in with sword-and-shield strikes. For single targets, keep the taunt and stun pressure going, striking between spell activations. If your health dips or allies fall, use Dream Touch to reset momentum and push the fight back in your favor. The Sunblade is less about flashy burst combos and more about relentlessly holding the line, burning everything in front of you while protecting your team.
Final Levels
Level 2882_ea6d6e-2e> |
Spell/Passive 2882_b580b3-2c> |
---|---|
16 2882_e3852b-ec> |
Fireball 2882_fad490-b1> |
17 2882_05b0e7-7b> |
Harvest Essence 2882_4d7d2f-cd> |
18 2882_00d346-55> |
Grimoire Mastery 2882_26b768-13> |
19 2882_f35db5-2f> |
Ring of Fire 2882_6b4fca-c0> |
20 2882_be398d-f7> |
Ring of Fire 2882_3a0684-8b> |
21 2882_d517d4-25> |
Harvest Essence II 2882_8f0769-48> |
22 2882_8b530a-58> |
Fireball 2882_882236-76> |
23 2882_2c758a-bc> |
Piercing Thrusts 2882_5a0acc-bc> |
24 2882_ff3bb4-fa> |
Armored Essence II 2882_0512cd-be> |
25 2882_ff0c52-79> |
Scion of Flame 2882_845a6d-7f> |
26 2882_a5d3d7-d0> |
Scion of Flame II 2882_428c67-71> |
27 2882_b10145-0d> |
Finesse III 2882_d18543-b6> |
28 2882_d0bc4e-58> |
Barbaric Shout III 2882_ca8a0b-c0> |
29 2882_a7e5a1-41> |
Armored Grace II 2882_a2015f-67> |
Final Equipment Overview
Armor. You’ve got two clean lanes. Death Knight Armor is the tank route: more damage reduction and stronger sustain so you can learn timings without paying for each mistake. If you pick this path, Sojourner Boots slot neatly in, adding extra healing to the kit and letting you anchor longer when you’re face-tanking a pack while waiting for parry baits. The aggressive lane is St. Garis’ Pride. It trades raw mitigation for stamina flow and occasional free Barbaric Shout procs, which means more shields, more staggers, and more chances to chain heavy finishers without ever feeling winded. Pair it with Berserker Boots for very high stamina regeneration so you can dodge, parry, and swing on every beat. Sentinel Gloves are the constant regardless of chest/boots—the stun boost is exactly what this build scales, turning every perfect parry and every Clear Out swing into faster knockdowns. For jewelry, decide how you want to survive. Berserker Ring adds flat Constitution that stacks nicely with Death Knight. Bitter Bonding converts pressure into sustain; with your hit count and bleeds, the lifesteal keeps you topped through extended trades. The safe second slot is the Ring of Major Deflection for a straight damage-taken shave that compounds with Arcane Veil. Mortal Haven is the right amulet: an emergency Arcane Veil when you dip below 25% acts as a built-in failsafe during greedy strings or late cancels. Taken together, these sets align with the two identities—ironclad bruiser learning timings, or relentless duelist who never lets the engine stall.
Weapons. Horse Cutter is the reason this build exists. Beyond raw two-hand damage, its kit bleeds everything you touch and pays out when your counter counts as the final hit of a combo. That interaction is the keystone: perfect parry → counter → Horse Cutter applies massive stun and an AoE bleed pop, which instantly sets up takedowns or lets Clear Out finish a line of enemies. Every system you invest in amplifies that moment. Barbaric Shout buys the breathing room to fish for the parry. Arcane Veil ensures the trade is safe even if you’re a fraction late. Clear Out corrals the survivors, refreshes your advantage, and forces the next bite. On bosses, you’ll often rotate Shout → charged heavy → parry/counter → Flurry (if slotted) to juggle sustained bleed with consistent stun; on packs, Shout → Clear Out (all three swings) → takedown blitzes most waves with minimal risk. There isn’t a sidegrade that matches Horse Cutter’s payoff for this design—build around it and lean into the counter-finisher synergy.
Item 2882_ffc5e3-17> |
Details 2882_ff17fb-50> |
---|---|
Primary Weapon ![]() Last Light of Day 2882_1579f7-28> |
Provides +15% bonus damage and additional status effects 2882_77e2d4-83> |
Shield ![]() Bastion of Solace 2882_25b46c-72> |
Additional fire damage and mana resource 2882_4d3809-df> |
Offhand ![]() Grimoire of Defense 2882_9e9d83-c8> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2882_788102-6c> |
Armor ![]() Stelgaer’s Pride 2882_dde383-5f> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 2882_fc56d3-70> |
Boots ![]() Sojourner Boots 2882_77905b-28> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 2882_e2f1ec-e5> |
Gloves ![]() Magran’s Force 2882_fc754a-4d> |
Extra Fire Damage 2882_e21e54-ae> |
Ring 1 ![]() Ring of Greater Overseeing 2882_41e49b-98> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 2882_4ce311-c0> |
Ring 2 ![]() Sigil of the Arcane 2882_b67dac-1f> |
Extra healing and ability damage 2882_96f3bc-2a> |
Amulet ![]() Rathun Figurine 2882_720fed-01> | 2882_414f8a-7f> |
Totem ![]() Eyes of the Obscured 2882_5861ef-80> | 2882_fbdb62-a2> |
Build Snapshot

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