Phoenix Maelle
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1 & 2
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Leveling
Level 2457_253f44-30> |
Spell/Passive 2457_1b3ae6-74> |
---|---|
1 2457_53fa0f-87> |
Counterblow 2457_054073-0b> |
2 2457_afd2d4-09> |
Downfall 2457_d987b0-13> |
3 2457_4e0657-e8> |
Focus Retaliation 2457_662e27-d2> |
4 2457_092bcb-3a> |
Shield Volley 2457_111b4a-01> |
5 2457_ffd167-55> |
Focus Retaliation 2457_8204de-fa> |
6 2457_fd1343-04> |
Titan Stomp 2457_56b637-ad> |
7 2457_22a6c3-50> |
Bulwark 2457_6dd73e-35> |
8 2457_2ae474-a7> |
Return to Sender 2457_ecebbc-3a> |
9 2457_3a1a84-ee> | 2457_1f10c8-ea> |
10 2457_91f860-51> | 2457_5a1138-87> |
11 2457_47bc06-60> | 2457_f1fe8d-1d> |
12 2457_d32aa6-07> | 2457_b1dd02-ef> |
13 2457_e98af3-34> | 2457_3861c9-e2> |
14 2457_ec8655-bd> | 2457_34ff57-55> |
15 2457_58fd32-a5> | 2457_57c226-13> |
16 2457_e44c2e-7f> | 2457_08d675-d2> |
17 2457_e5bc75-b5> | 2457_8aa983-3d> |
Act 1 & 2 Pictos
Picto 2457_62e729-36> |
Details 2457_1c6291-67> |
---|---|
At Death’s Door 2457_de9746-50> |
Provides +15% bonus damage and additional status effects 2457_abc077-b7> |
2 2457_8227e1-56> |
More then doubles your damage at the cost of additional mana 2457_21116b-22> |
3 2457_f531dd-26> |
Additional fire damage and mana resource 2457_5b84a9-ce> |
4 2457_50d4eb-d6> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2457_9056df-dd> |
5 2457_b015b4-1c> | 2457_850a6e-53> |
6 2457_7122a3-2d> | 2457_7dcd97-22> |
7 2457_9f5030-55> | 2457_4f9cbf-0d> |
8 2457_468fe9-f6> | 2457_7db322-15> |
9 2457_0799f6-6a> | 2457_5f9601-db> |
10 2457_ebafc8-2e> | 2457_8fda63-43> |
11 2457_8afa4c-c7> | 2457_8cb49c-03> |
12 2457_9bb70d-89> | 2457_3564f8-ea> |
13 2457_295a90-db> | 2457_d747cc-27> |
14 2457_76b207-ac> | 2457_71a0d2-66> |
15 2457_14ecd3-44> | 2457_90b76b-1f> |
16 2457_096ea4-39> | 2457_004805-56> |
17 2457_ebaebe-24> | 2457_f3c68b-f6> |
18 2457_d597d5-10> | 2457_3bf84a-29> |
19 2457_ee26ac-1c> | 2457_aa4ba8-21> |
20 2457_2e98a1-8e> | 2457_9522c9-be> |
21 2457_049397-bc> | 2457_394f4f-08> |
22 2457_3b6d73-e0> | 2457_9f77f2-25> |
23 2457_a0ffea-b7> | 2457_e14b41-e9> |
24 2457_96bb00-54> | 2457_39f548-65> |
25 2457_8f1f0a-c8> | 2457_b8f015-ed> |
26 2457_84fff4-d7> | 2457_62e773-57> |
Weapons
Item 2457_9bcacc-d2> |
Details 2457_dda94e-c0> |
---|---|
Weapon 1 ![]() Spellbound Longsword 2457_2dfac0-0e> |
Provides +15% bonus damage and additional status effects 2457_c8b842-1d> |
Weapon 2 ![]() Emberborn Shard 2457_e00a78-45> |
More then doubles your damage at the cost of additional mana 2457_1f3528-81> |
Weapon 3 ![]() Captain’s Heater 2457_d7ca6e-ec> |
Additional fire damage and mana resource 2457_1b744e-14> |
Weapons Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Pictos
Picto 2457_006c02-a3> |
Details 2457_5190ac-07> |
---|---|
At Death’s Door 2457_7312f0-ef> |
Provides +15% bonus damage and additional status effects 2457_50b5a3-6b> |
2 2457_e69684-a3> |
More then doubles your damage at the cost of additional mana 2457_631e72-04> |
3 2457_4d0024-2e> |
Additional fire damage and mana resource 2457_8121ed-2b> |
4 2457_4f58bb-12> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2457_9f0f21-cb> |
5 2457_666bca-ec> | 2457_ab1389-ba> |
6 2457_157bd3-2c> | 2457_a1235f-da> |
7 2457_8cf237-88> | 2457_09cd07-87> |
8 2457_876efd-19> | 2457_ba106f-28> |
9 2457_a2145b-be> | 2457_60df36-bd> |
10 2457_0617fc-0a> | 2457_0a9d5c-43> |
11 2457_37f386-4e> | 2457_4c5d47-fa> |
12 2457_c38f15-69> | 2457_721ed5-99> |
13 2457_46d35b-90> | 2457_123d00-60> |
14 2457_15f62a-20> | 2457_c2fd31-d2> |
15 2457_f71e94-7e> | 2457_94682b-f9> |
16 2457_c9356c-02> | 2457_cb6f0c-0a> |
17 2457_121479-f7> | 2457_7e0335-62> |
18 2457_dcb597-c8> | 2457_7013d5-1d> |
19 2457_1add9c-a1> | 2457_44e834-bc> |
20 2457_adc491-68> | 2457_8aa8c1-71> |
21 2457_a258bb-60> | 2457_4bf4ec-38> |
22 2457_6d72af-81> | 2457_559fd2-f4> |
23 2457_9a931a-ad> | 2457_a96865-a8> |
24 2457_b72906-1e> | 2457_95984d-0a> |
25 2457_cc9163-d2> | 2457_69b1ef-6d> |
26 2457_96f0b9-4e> | 2457_de735f-b2> |
Pictos Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
How to Play
Vitality 2457_a451dc-8b> |
Might 2457_2b157f-39> |
Luck 2457_fa229d-22> |
Defense 2457_b9bb7e-78> |
Agility 2457_cf7b99-28> |
3 2457_87b6a0-7b> |
0 2457_83b72c-3b> |
0 2457_b755f4-0c> |
3 2457_8feab6-e7> |
1 2457_954c5f-08> |
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Build Snapshot

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