Phoenix Maelle

Overview

(Work in Progress)

Stances

Maelle’s stance mechanic is one of the simplest in the game; she just has three modes: Offensive, Defensive, and Virtuose. Offensive stance Increases her damage but also the damage she takes. Defensive stance boosts her tankiness and AP generation. Lastly, the Virtuose stance which gives her a massive damage boost with zero downside. Every skill ties into a stance, applying effects and shifting Maelle between them. The catch is that Virtuose is harder to enter… normally. That’s where the Medalum weapon breaks the game design. Once you have it, you can stay in Virtuose permanently. The game intends for Maelle to alternate between stances each turn for balance, but Virtuose damage scaling is so absurd that there’s never a reason to make a build around any other stance. 

Act 1 & 2

(Work in Progress)

Leveling

Level

Spell/Passive

1

Swift Stride

2

Guard Up

3

Fleuret Fury

4

Breaking Rules

5

Fencers Flurry

6

Sword Ballet

7

Egide

8

Momentum Strike

9

Payback

10

Last Chance

11

Gustaves Homage

Attributes

(Work in Progress)

Act 1 & 2 Luminas

Lumina

Location

At Death’s Door

Defeat Lampmaster

Augmented Aim

Flying Waters – Ontop of Anchor

Confident Fighter

Visages – Joy Path

Dead Energy II

Spring Meadows – Through a cave

Dodger

Spring Meadows – Defeat Portier

Energising Start I

The Continent – Beach North of Gestral Village

Energising Start II

Ancient Sanctuary

Energising Turn

Defeat Sirene

First Strike

Stone Wave Cliffs – Near Paintress Shrine Flag

Glass Cannon

Visages – Sadness Path

Greater Defenceless

The Monolith – Purchased from Melosh

Immaculate

Visages – Boss

In Media Res

Dark Shores – Sneak Past Mobs

Inverted Affinity

Forgotten Battlefield – Trader Kasumi

Marking Shots

Flying Waters – Head Left at the fork

Rewarding Mark

Flying Waters – After Coral Cave Flag

SOS Power

Stone Wave Cliffs – Ledge by the Water

SOS Rush

Fallen Leaves – Wooden Barrels

Solidifying

Crushing Cavern – Giant Sapling

Teamwork

Yellow Harvest – Merchant Pinabby

Weapons

Item

Location

Weapon 1

Clierum

Visages – Seething Bouchelier

Weapons Overview

(Work in Progress)

Act 3 Luminas

Lumina

Location

Cheater

The Continent – Defeat Sprong

Full Strength

Lumiere – Purchased from Cribappa

Painted Power

End of Act 2

Powerful Shield

Endless Night Sanctuary – Merchant Anthonypo

Roulette

Flying Manor – Petank

Shortcut

Lumiere – Defeat the Aberration

Energizing Shots

Flying Manor – Goblus Arena

Pictos Overview

For Pictos use At Death’s Door, Greater Defenceless and Shortcut. These will give you full critical chance and save you a bunch on Lumina cost.

How to Play

(Work in Progress)

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