Sacrifice Sciel

Overview

Sciel isn’t just a support character—built correctly, she can carry entire runs with raw damage while still offering utility. The Eclipse build turns her into a high-tempo nuker who abuses Forell stacks and Twilight to delete bosses and melt groups of enemies. What makes this build so effective is how naturally her mechanics scale: she can apply stacks faster than almost anyone, flip those stacks into damage, and then use Twilight to double dip for massive returns.

The key to Eclipse Sciel is patience. Instead of rushing into Twilight right away, you want to build stacks methodically. By the time you enter Twilight with a full 150% bonus and max Forell stacks across the board, her AoE wipes entire encounters, and her single-target options tear bosses apart. While she may not have the consistency of Lun’s Lightning Dance in the mid-game, Sciel scales harder into the late game and becomes one of the most dominant carries available.

She also brings surprising flexibility. With tools like Plentiful Harvest and Fortune’s Fury, she can pivot into a supportive role when your team needs AP or damage buffs. Eclipse isn’t just about watching health bars evaporate—it’s about controlling the tempo of fights and making sure the enemy never gets to play.

Act 1 & 2

Sciel’s kit can feel slow at first, but the right abilities smooth out her early turns and prep her for the late game. You’ll focus on building Forell stacks quickly and cashing them out efficiently.

  • Marking Card – A reliable opener that applies three Forell stacks, marks an enemy, and deals decent damage. The mark effect keeps it useful well beyond the early game.
  • Bad Omen – Your bread-and-butter AoE. Against groups, this instantly drops multiple stacks across the field, letting you follow up with higher-impact moves.
  • Delaying Slash – A standout skill. It scales off Forell stacks, slows enemy turn order, and hits harder than it looks. In a turn-based game, delaying enemy actions is essentially free damage.
  • Phantom Blade – Sciel’s best tool for breaking. She’s not the strongest breaker in the game, but this ability lets her contribute meaningfully to stuns while still outputting damage.
  • Plentiful Harvest – Too good to skip. Consuming stacks to restore AP to the team is a game-changing tool, and in the early game where AP is scarce, it often swings encounters.

Your opener usually flows like this: Card Weaver into Plentiful Harvest if your team needs fuel, or Card Weaver into Delaying Slash if you want early damage and tempo control. Thanks to Forell application, both options are strong. Phantom Blade is your flex choice whenever break opportunities appear, and Bad Omen is your go-to AoE tool.

Leveling

Level

Spell/Passive

1

Counterblow

2

Downfall

3

Focus Retaliation

4

Shield Volley

5

Focus Retaliation

6

Titan Stomp

7

Bulwark

8

Return to Sender

9

10

11

12

13

14

15

16

17

Act 1 & 2 Pictos

Picto

Details

At Death’s Door

Provides +15% bonus damage and additional status effects

2

More then doubles your damage at the cost of additional mana

3

Additional fire damage and mana resource

4

Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

Weapons

Item

Details

Weapon 1

Spellbound Longsword

Location

Provides +15% bonus damage and additional status effects

Weapon 2

Emberborn Shard

Location

More then doubles your damage at the cost of additional mana

Weapon 3

Captain’s Heater

Location

Additional fire damage and mana resource

Weapons Overview

Weapons define Sciel’s flow more than almost any other character. Each phase of the game shifts depending on what you equip.

  • Chadion (Act II) – The best early pick. It stacks Forell naturally, has excellent luck scaling, and amplifies Sealed Fate’s single-target potential. The drawback is that she takes double damage while using it, but with good play this rarely matters.
  • Corduron (Act II alternative) – A safer but clunkier option. It adds a flat damage boost and doesn’t make her fragile, but also lacks Chadion’s explosive potential.
  • Martenon (Act III) – The weapon that makes the build. On entering Twilight, it deals AoE damage based on stack count, doubles sun and moon generation, and applies massive stacks automatically. This is where Eclipse Sciel becomes broken, turning every fight into a damage showcase.

The progression is simple: grab Chadion as soon as possible, and swap to Martenon in Act III for the true Eclipse experience.

Final Pictos

Picto

Details

At Death’s Door

Provides +15% bonus damage and additional status effects

2

More then doubles your damage at the cost of additional mana

3

Additional fire damage and mana resource

4

Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

Pictos Overview

Sciel’s pictos are all about fueling her AP economy and maximizing Forell synergies. She doesn’t need extreme investment like Verso—around 200 Lumina is enough to get her fully online—but the right pieces are mandatory.

  • The One – A must-have. Crit chance is essential with Martenon since it doesn’t scale into crit naturally. This picto patches that weakness and lets you hit the crit cap without sinking into luck.
  • Cheater – Core for every late-game damage dealer. The extra turns it provides make Twilight rotations devastating.
  • Painted Power – Free, guaranteed damage scaling that stacks perfectly with her Twilight bursts.
  • Solidifying / SOS – Not strictly necessary for Sciel herself, but running them on teammates makes her Our Sacrifice playstyle viable by converting health costs into shields and buffs.

Together, these create a smooth engine: Forell fuels AP, AP fuels combos, and pictos keep the flow stable even in drawn-out fights.

How to Play

Vitality

Might

Luck

Defense

Agility

3

0

0

3

1

This is where Eclipse Sciel evolves from “solid carry” to “encounter-ending monster.” By Act III, her rotation is streamlined and brutally efficient.

The biggest swap is dropping Delaying Slash for Twilight Dance. Twilight Dance extends Twilight’s duration and hits like a truck when you’re stacked up, giving Sciel both burst and sustain damage in one button. Pair this with Phantom Blade for breaks, Sealed Fate for non-dark damage coverage, and Bad Omen for AoE.

The core flow looks like this:

  • Open with Bad Omen or Marking Card depending on the enemy setup.
  • Build sun charges over two turns. With Martenon, this is trivial thanks to its double charge effect.
  • Trigger Twilight with a moon ability like Dark Wave or Phantom Blade. Entering Twilight with full charges gives you 150% bonus damage, applies stacks across the board, and detonates AoE damage from your weapon.

From there, it’s about decision-making:

  • Dark Wave clears groups instantly, often wiping out trash mobs before they act.
  • Twilight Dance becomes your boss killer, deleting thick targets in a single rotation.
  • Phantom Blade is the utility flex, providing break damage when you need to stun an enemy.
  • Fortune’s Fury is best used on Sciel herself, doubling her damage right before unleashing Our Sacrifice or Twilight Dance.

Positioning Twilight properly is the only tricky part. You don’t want to trigger it at the end of her turn, because the payoff comes on her next action. Always time it so she immediately follows up with a heavy hit. With practice, this becomes second nature.

The end result? A build that reliably erases bosses, melts groups, and still has the flexibility to fuel her team when needed. Eclipse Sciel is flashy, destructive, and endlessly satisfying.

Build Snapshot

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