Commander Verso
Overview
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Act 1 & 2
Open with a three-hit chain mindset and build habits around timing. Use light–light–heavy strings to keep animation speed high, then cancel into a parry if anything telegraphs. Barbaric Shout is your first pivot—hit it as pressure builds, because the stagger buys room, the shield lets you stay in, and the window it creates makes landing your heavy ender trivial. When a mob starts to surround you, Clear Out resets the scrum: three wide sweeps that shove bodies away, rack up stun damage, and spread bleed across the pack. If you prefer boss tunneling, Flurry of Blows trades that board clear for lifesteal and brutal single-target tempo; it also pairs perfectly with the shout because the opening stagger lets every flurry connect.
Keep Arcane Veil up whenever you’re committing—it’s cheap, it smooths chip damage, and it buys the half-second you need to slip a parry. Don’t stress misses; this setup is forgiving. The stat spread does the safety work while you focus on rhythm: draw swings, perfect parry, cash out the counter for the combo finisher’s extra stun and bleed, then convert to a takedown or a final heavy. On elites and beasts, the Shout → Clear Out sequence nearly fills the stun bar by itself; finish with a charged strike to floor them and loop.
Leveling
Level 2464_916606-d7> |
Spell/Passive 2464_16e48f-00> |
---|---|
1 2464_c6d650-39> |
Counterblow 2464_dc413b-68> |
2 2464_2d9f1c-35> |
Downfall 2464_c975ed-23> |
3 2464_1b54cb-c6> |
Focus Retaliation 2464_7ebe22-9c> |
4 2464_9ac0d6-e6> |
Shield Volley 2464_9f41cd-76> |
5 2464_b1a530-ad> |
Focus Retaliation 2464_9313fa-e4> |
6 2464_729d04-89> |
Titan Stomp 2464_a52892-45> |
7 2464_3210e6-b8> |
Bulwark 2464_c36ef3-c2> |
8 2464_3ca8c7-92> |
Return to Sender 2464_369bbd-bf> |
9 2464_5189f9-4c> | 2464_e0b8d3-31> |
10 2464_470140-bd> | 2464_5d554f-b1> |
11 2464_5bddb1-fc> | 2464_e9e055-1c> |
12 2464_0edc14-cc> | 2464_8a8cf6-ff> |
13 2464_30ccca-cf> | 2464_f7c55f-2f> |
14 2464_db740e-98> | 2464_1ad0e2-6d> |
15 2464_167878-fa> | 2464_b3bf82-b8> |
16 2464_bdccd1-fb> | 2464_c83a7c-c4> |
17 2464_df9dde-fd> | 2464_1716f9-8e> |
Act 1 & 2 Pictos
Picto 2464_7d63fa-89> |
Details 2464_877b28-47> |
---|---|
At Death’s Door 2464_bf0782-bb> |
Provides +15% bonus damage and additional status effects 2464_362299-3e> |
2 2464_c3311b-b8> |
More then doubles your damage at the cost of additional mana 2464_98de34-22> |
3 2464_a75a02-d6> |
Additional fire damage and mana resource 2464_41c5a9-9d> |
4 2464_088004-3d> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2464_e6e617-a6> |
5 2464_3028d2-83> | 2464_628616-18> |
6 2464_aa82c6-c4> | 2464_48a8eb-3f> |
7 2464_796d0d-c3> | 2464_f6c61b-42> |
8 2464_5d4c4b-4b> | 2464_1ca4a5-ea> |
9 2464_06b02e-80> | 2464_882b90-d3> |
10 2464_2ca076-31> | 2464_47a3f5-bc> |
11 2464_ecb9d5-08> | 2464_85386a-ee> |
12 2464_1fa20d-c9> | 2464_a34970-92> |
13 2464_875014-d7> | 2464_7e6b27-d5> |
14 2464_1fbf88-6e> | 2464_96db8c-5b> |
15 2464_6c1046-ca> | 2464_8b9f8d-7e> |
16 2464_2b609e-e9> | 2464_53b2ee-da> |
17 2464_51b429-93> | 2464_d63210-18> |
18 2464_71ce99-d3> | 2464_b7cf89-13> |
19 2464_b12d61-55> | 2464_6abbb1-4d> |
20 2464_b90f10-3f> | 2464_ccae8f-a4> |
21 2464_4bb5c7-a9> | 2464_ba2734-16> |
22 2464_38de88-b1> | 2464_e222a7-39> |
23 2464_b4f202-5b> | 2464_eda208-af> |
24 2464_70a799-6f> | 2464_6462d1-fc> |
25 2464_783470-52> | 2464_b58269-c1> |
26 2464_03a3ec-eb> | 2464_62a18d-47> |
Weapons
Item 2464_8bb64f-00> |
Details 2464_9e06d7-4a> |
---|---|
Weapon 1 ![]() Spellbound Longsword 2464_acca29-93> |
Provides +15% bonus damage and additional status effects 2464_cff924-06> |
Weapon 2 ![]() Emberborn Shard 2464_d792f5-41> |
More then doubles your damage at the cost of additional mana 2464_157b8f-74> |
Weapon 3 ![]() Captain’s Heater 2464_04ebb5-02> |
Additional fire damage and mana resource 2464_fb27c2-bd> |
Weapons Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
Final Pictos
Picto 2464_032800-9c> |
Details 2464_4bb43e-0a> |
---|---|
At Death’s Door 2464_d52b2b-ef> |
Provides +15% bonus damage and additional status effects 2464_3d80b6-5b> |
2 2464_2f19b9-8c> |
More then doubles your damage at the cost of additional mana 2464_1eefe4-c8> |
3 2464_613592-42> |
Additional fire damage and mana resource 2464_d95bad-75> |
4 2464_ad41fc-9c> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 2464_d2faaa-17> |
5 2464_0ae196-a2> | 2464_0b9220-e8> |
6 2464_9b5388-6b> | 2464_a89534-d9> |
7 2464_548209-87> | 2464_d1c316-e9> |
8 2464_752a75-1f> | 2464_a479b0-67> |
9 2464_363f54-3a> | 2464_c04ace-47> |
10 2464_0c7529-12> | 2464_5f98b2-a7> |
11 2464_648d70-17> | 2464_3e8fd2-85> |
12 2464_0d132e-e1> | 2464_9f7ffb-26> |
13 2464_3802d1-6c> | 2464_3afd84-45> |
14 2464_b72356-9a> | 2464_8cb3bf-1b> |
15 2464_014c2f-5f> | 2464_01f5c4-38> |
16 2464_bf23da-b8> | 2464_af243b-a9> |
17 2464_74192f-8c> | 2464_73fee5-4e> |
18 2464_eeef32-2b> | 2464_b024bc-9a> |
19 2464_d248ce-1a> | 2464_918f9b-57> |
20 2464_75f0c2-34> | 2464_bf1088-7d> |
21 2464_7bb2bc-bc> | 2464_ae460e-fd> |
22 2464_d8cd55-a9> | 2464_ce2343-2e> |
23 2464_bfe2db-23> | 2464_0d2210-db> |
24 2464_b49e45-eb> | 2464_e663af-25> |
25 2464_3489e4-02> | 2464_22dde5-33> |
26 2464_4730ba-53> | 2464_0a64d5-5e> |
Pictos Overview
Keep the loop compact and decisive. Walk forward guarding, bait a swing, and perfect parry. Immediately cash the counter to tag the combo finisher, then choose your conversion: takedown if the bar is full, or heavy ender into Clear Out if multiple targets are close. When you sense the tide turning, hit Barbaric Shout first; the shield and stagger convert panic moments into winning positions, and the window it creates makes Clear Out non-negotiable for the next two beats. If the mob is small or you’re tunneling a high-health threat, swap Clear Out for Flurry of Blows and ride the lifesteal to stay planted while the bleeds tick. Always re-cast Arcane Veil before committing to long strings or boss windows; it’s cheap insurance that also keeps your timing greedy without punishment.
Two anchors keep the build honest. First, never swing blindly into red telegraphs—step, parry, and cash the finisher instead. Second, don’t chase whiffs with stamina-draining heavies; reset with a quick step, re-guard, and bait again. The build’s damage comes from advantage, not spam. When it hums, fights read the same: shout to seize tempo, parry to mint a finisher, bleed the pack, and decide which target gets the takedown. That’s the Crimson Warlord—measured, brutal, and always in control.
How to Play
Vitality 2464_0da345-00> |
Might 2464_dad440-0b> |
Luck 2464_06c208-ef> |
Defense 2464_7ccb3d-ef> |
Agility 2464_c3e6c4-fe> |
3 2464_b00798-ef> |
0 2464_89a1de-54> |
0 2464_51808d-36> |
3 2464_30b24e-0f> |
1 2464_924fae-44> |
The Crimson Warlord turns you into a blood-soaked juggernaut that locks enemies in stun and bleed while you stand your ground and punish every swing. The core loop is simple and ruthless: stack Constitution to stay upright, add Might so every hit chunks, keep enough Resolve to parry on demand, then rotate a short set of tools that feed each other—Barbaric Shout to break momentum and shield up, Clear Out to rip space and pile on stun/bleed across a pack (or Flurry of Blows for single-target drain), and Arcane Veil as a near-free layer of damage reduction. Parry windows are your accelerator: a perfect parry into a counter counts as the combo finisher, amplifying stun and bleed and setting up takedowns. Played cleanly, this is a high-skill, high-reward brawler that controls the pace of every fight and snowballs safety from offense.
Build Snapshot

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