Give No Mercy
Overview
The Deathcaller Mage offers one of the most unique playstyles in Dragon Age: The Veilguard. Instead of weaving spells together or managing momentum carefully, this build transforms you into an unstoppable beam cannon—an anti-healer who drains enemies while keeping yourself at full health. Once online, the build feels like piloting a lawnmower through the battlefield, with the beam auto-tracking targets, evaporating mobs in seconds, and leaving you nearly unkillable.
What makes the Deathcaller specialization so devastating is its synergy between self-sustain, near-infinite damage uptime, and passives that supercharge staff overcharges. You don’t juggle mana like other mages—you burn health instead, but because your beam leeches so aggressively, you never drop. The end result is a low-effort, brutally effective playstyle that feels unfairly strong and is arguably the easiest way to beat Nightmare.

Early Game
Mage early game is usually rough, but Deathcaller gets an edge thanks to Frost Nova, which you unlock right away. It freezes everything around you without costing mana, keeping enemies locked down so you can safely weave autos or detonate spirit bombs. Combine this with Corrupted Ground, which deals steady necrotic damage under frozen enemies, and you’ll cruise through the early levels with one of the smoothest mage openings possible.
Your third option is Ice Blast, which offers decent damage and applies weaken or chill for setup. It isn’t flashy, but in the early game it’s more reliable than Arcane Shot for single-target pressure. With Frost Nova freezing packs and Corrupted Ground chewing them up, Ice Blast fills the gaps when you need ranged control.
For passives, nothing game-changing arrives until the Deathcaller tree, so just take what helps survival and utility. A small note—avoid leaning too hard on your beam staff in the early game. Mana is too precious, and the payoff isn’t there yet. Stick with Orb and Dagger or staff autos while saving mana for your spells.
Early Levels
Level 1706_16c70a-80> |
Spell/Passive 1706_6bda31-af> |
---|---|
1 1706_dbedc8-7c> |
Mortal Concentration 1706_10cda8-82> |
2 1706_9f4999-a5> |
Charging Spirit 1706_034911-8d> |
3 1706_0617d8-e1> |
Frost Nova 1706_4e9d9e-d7> |
4 1706_0bb6af-a0> |
Frostbite 1706_64f86f-36> |
5 1706_ec79a8-bf> |
Fade Reflex 1706_44dbb4-ef> |
6 1706_6964f6-41> |
Providence 1706_349ae4-36> |
7 1706_2acd20-e3> |
Zone of Destruction 1706_b778ca-9f> |
8 1706_d780d7-35> |
Clarity in Suffering 1706_26c99a-90> |
9 1706_a686d5-ab> |
Ice Storm 1706_0cd0b8-b1> |
10 1706_090da2-c0> |
Ice Blast 1706_b165a7-97> |
11 1706_ae77dd-65> |
Improved Health 1706_13c3b1-f9> |
12 1706_23c522-a5> |
Absorb 1706_ae5eeb-07> |
13 1706_1458d7-84> |
Greater Authority 1706_7be20a-23> |
14 1706_f129a0-e4> |
Even the Odds 1706_354117-5e> |
15 1706_a3a272-3c> |
Arcane Defiance 1706_c940d9-3e> |
16 1706_1e58c0-8a> |
Corrupted Ground 1706_22185e-e0> |
17 1706_05eca7-a3> |
Channeled Thoughts 1706_7565f3-0a> |
18 1706_aa5378-10> |
Enervation 1706_5ec9b9-6a> |
19 1706_67d087-cb> |
Collateral Damage 1706_4f2958-21> |
20 1706_59e216-d9> |
Zone of Concentration 1706_84dc64-27> |
21 1706_183415-33> |
Imbued Duration 1706_6bca66-83> |
22 1706_75db44-a2> |
Death’s Blessing 1706_c38c6b-85> |
23 1706_5e0ea6-ed> |
Deathfrost 1706_af4605-0c> |
24 1706_3fc908-06> |
Concentration 1706_b030c3-7f> |
25 1706_82e0f1-0b> |
The Crypt’s Herald 1706_b021ff-fa> |
26 1706_01515b-a6> |
Spirit Bomb 1706_e6e8e0-29> |
27 1706_9a77b2-00> |
Death’s Blessing 1706_799ef2-3b> |
28 1706_29f425-23> |
Restless Spirits 1706_a29fb0-ed> |
29 1706_10db6f-9a> |
Concentration 1706_a68638-e2> |
30 1706_95e3a0-4c> |
Death and Decay 1706_697deb-85> |
Equipment
Item 1706_dd8917-a7> |
Details 1706_ac1188-4e> |
---|---|
Primary Weapon ![]() Fadelight 1706_af3b33-3e> |
Provides +15% bonus damage and additional status effects 1706_2bdc0f-e6> |
Secondary Weapon ![]() Enchanted Athame 1706_9873d2-d9> |
More then doubles your damage at the cost of additional mana 1706_432205-bc> |
Staff ![]() Shadowbreath 1706_3f7007-59> |
Additional fire damage and mana resource 1706_0eb1cb-a3> |
Helmet ![]() Forest Guardians Veil 1706_2a0881-ac> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1706_0ff094-fd> |
Armor ![]() Quickstart Leathers 1706_893546-c3> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1706_16a832-02> |
Ring 1 ![]() Graven Opal 1706_b42fd9-c0> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1706_192d00-d2> |
Ring 2 ![]() Biting Thumb 1706_5fda40-11> |
Extra Fire Damage 1706_5c2f1a-48> |
Amulet ![]() A Pale Reflection 1706_1bf88a-1c> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1706_49adbf-27> |
Belt ![]() Glorious Ultimatum 1706_f65ce1-1f> |
Extra healing and ability damage 1706_d49e78-32> |
Rune 1 ![]() Vivify 1706_82924c-d7> |
Ability cooldowns are refreshed and the next ability is free 1706_196bdd-21> |
Rune 2 ![]() ? 1706_9b92e0-56> |
Passive +10% Ability damage 1706_2d1c82-dd> |
Rune 3 ![]() ? 1706_f6dfad-32> |
Passive +10% Fire damage 1706_27cdf8-e1> |
Equipment Overview
Deathcaller doesn’t rely on a complicated gear puzzle, but there are a few standout synergies that elevate the beam playstyle:
- Fade Light – Your best all-around staff choice, as it increases both damage and healing. The sustain boost ensures you stay topped off even against larger mobs.
- Enchanted Athame – A dagger that gives a massive damage boost in mana-starved setups. Because this build abandons traditional mana management, Athame is essentially free power.
- Shadowbreath – Excellent for boosting weak point damage and extending beam range, letting you melt enemies from further away. Swap to fire or necrotic staves situationally depending on enemy type.
For armor, Quickstart Leathers are a perfect fit, amplifying ranged damage especially against barriers, which pairs beautifully with how easily the beam tears through defenses. The Forest Guardian’s Veil helmet synergizes just as well, delivering huge weak point bonuses—barrier enemies simply vanish.
Accessories tie the build together. A Pale Reflection provides a near-permanent 20% damage increase since weak enemies are always present, while also keeping your ultimate charged almost nonstop. Graven Opal and Biting Thumb stack on more ranged and weak point bonuses, reinforcing your core playstyle. And because you don’t need healing, the Glorious Ultimatum belt becomes a fun choice—keeping your ultimate, Crypt’s Herald, up constantly as a panic button.
Runes round out the loadout. Shatter adds strong passive damage with a useful knockdown active, Pierce helps cut through tankier enemies with extra penetration, and Ascend provides a flat damage boost—just don’t activate it, since the health drain is unnecessary.
How to Play Late Game
Once you unlock the Deathcaller specialization, the build shifts dramatically. At this stage you stop caring about mana and rely almost entirely on cooldown abilities and beam passives. Frost Nova remains your MVP, freezing huge areas to line up weak points. Ice Blast becomes free with the right passive, offering big AoE damage and weaken without taxing resources. Dark Squall adds crowd control, knocking back or chilling enemies that rush you.
The real star of the build is in its passives. Death Surge turns overcharged staff beams into a win condition—the overcharge hits absurdly hard, and when chained properly, it can delete entire squads. Invigorating Beam makes you immortal by converting beam damage into healing. Soul Burn adds huge weak point damage when aimed carefully, rewarding precision. And Mortal Aegis ensures you never run out of steam by letting you spend health instead of mana, which is instantly replenished by the beam’s leech effect. Together these passives form the “infinite beam loop,” where you never stop firing and never die.
The playstyle becomes laughably simple. Freeze packs with Frost Nova, overcharge your staff into Death Surge, and let Invigorating Beam sustain you while enemies melt. Use Ice Blast when you want extra AoE, Dark Squall to peel back attackers, and hit your ultimate whenever you feel pressured—it makes you invulnerable, heals you, and wipes the field. With Glorious Ultimatum, you’ll have Crypt’s Herald available so often it feels permanent.
By the late game, Deathcaller is less a mage and more a power-washer of souls. It’s not the flashiest build, but the sheer efficiency is undeniable. You’ll beam through bosses, delete barrier users instantly, and laugh at the idea of dying. On Nightmare, very few setups feel as effortlessly dominant.
Final Levels
Level 1706_5fc81b-10> |
Spell/Passive 1706_edd66e-e8> |
---|---|
31 1706_e97417-f3> |
Degrade 1706_e95ddf-95> |
32 1706_7f2134-e7> |
Ecletic Armor 1706_b16400-f5> |
33 1706_f6d013-2b> |
Prolong 1706_51bd35-ed> |
34 1706_b7a47e-d8> |
Wall of Fire 1706_96d19d-7b> |
35 1706_e573f2-26> |
Return Fire 1706_480056-07> |
36 1706_8566bf-fa> |
Providence 1706_66dff3-ac> |
37 1706_4f162c-db> |
Inner Focus 1706_766e38-cb> |
38 1706_a8b15e-83> |
Death Surge 1706_c52496-31> |
39 1706_2e1906-20> |
Fade Conduit 1706_47e903-f7> |
40 1706_03aac4-dd> |
Invigorating Beam 1706_cae62b-10> |
41 1706_738de6-f3> |
Overdraw 1706_953ba7-a8> |
42 1706_78e936-29> |
Bigger Blast 1706_93c631-0e> |
43 1706_8931ec-b8> |
Necessary Steps 1706_155d09-f0> |
44 1706_74d0d8-18> |
Breathing Room 1706_5314a4-6b> |
45 1706_c9448b-b8> |
Necessary Steps 1706_694048-97> |
46 1706_efc6af-3e> |
Shattering Control 1706_8c115f-4d> |
47 1706_eaccc7-08> |
Breathing Room 1706_2f013a-bc> |
48 1706_95bfd4-2a> |
Frost Shield 1706_9a0e59-22> |
49 1706_14e491-77> |
Shellbreaker 1706_f53d15-17> |
50 1706_a4e46e-8a> |
Soulburn 1706_5bc8ac-bc> |
51 1706_d862a9-cd> |
Vitality 1706_30b465-7e> |
52 1706_c8d22d-e0> |
Mortilitasi 1706_0e2362-99> |
53 1706_e73f94-32> |
Desperation 1706_bdd9aa-2b> |
54 1706_67f927-03> |
Imbued Takedown 1706_504544-32> |
55 1706_328b24-27> |
Desolate Malady 1706_680c63-af> |
56 1706_ae8906-53> |
Dark Squall 1706_f788fc-bb> |
57 1706_b9d4b7-69> |
Underestimated 1706_448805-d4> |
58 1706_726b46-51> |
Keen Insight 1706_9e1e88-98> |
59 1706_f3daaf-17> |
Multiplicity 1706_dbb540-08> |
60 1706_3c58e3-97> |
Salt in the Wound 1706_9dd517-2d> |
61 1706_adad07-ba> |
Wrath 1706_090239-a2> |
62 1706_9d7cd2-68> |
Meteor 1706_560bbe-4a> |
63 1706_b0ebbf-23> |
Fade Strike 1706_022dae-3d> |
64 1706_020a2b-86> |
Quick Recovery 1706_18d0ed-87> |
65 1706_281a98-13> |
Chain Lightning 1706_bb4f6b-b3> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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