The Revenant
Overview

Early Game
In character creation, Veil Rangers offer the best raw efficiency with weak point damage, while Mour Watch provides extra affliction damage and stronger roleplay synergy. Either choice is excellent, though Mour Watch pairs especially well with the theme of the build.
Warriors excel in the opening levels, and this build is no different. You’ll be using sword and shield, leaning on strong passives to win fights quickly and safely.
Core Abilities (Early Game):
- Titan Stomp – The best early warrior spell. Free CC in a wide area, applies Overwhelm, and costs no rage.
- Driving Kick – Strong utility tool for punting enemies off ledges, saving time against high-health foes.
- Bloody Advance – Fires blades that apply Sunder and Bleed, then detonates into an AOE if followed with a shield strike.
Key Passives:
- Shield Volley – Enables bouncing your shield up to three times for massive early burst. Use this constantly to delete ranged enemies.
- Return to Sender – Reflects most projectiles, keeping you safe until red attacks appear.
Together, these abilities make the early game feel trivial — CC from Titan Stomp, cleanup with shield toss, and punting elites off cliffs when needed.
Early Levels
Level 1697_a35bee-a3> |
Spell/Passive 1697_d891cc-31> |
---|---|
1 1697_3bbd00-25> |
Shield Volley 1697_ce58cf-72> |
2 1697_cc9529-8b> |
Rancor 1697_926f03-8d> |
3 1697_dae63c-8e> |
Focused Retaliation 1697_e87d64-50> |
4 1697_12d501-d3> |
Titan Stomp 1697_78c3a5-e6> |
5 1697_259026-31> |
Improved Throw 1697_f9ec96-18> |
6 1697_11591b-98> |
Return to Sender 1697_c1639d-8c> |
7 1697_73ea09-16> |
Providence 1697_7bf229-66> |
8 1697_2d1e11-04> |
Masochism 1697_3619e4-33> |
9 1697_8716f3-22> |
Depth of Fury 1697_ce2ce2-40> |
10 1697_979d8d-61> |
Groundbreaker 1697_1e80f9-73> |
11 1697_d9987a-d0> |
Staggering Toss 1697_8408d3-37> |
12 1697_edcad0-ba> |
Desolate Malady 1697_17bb66-7f> |
13 1697_315668-81> |
Eclectic Armorer 1697_0e13c6-d2> |
14 1697_0019f3-08> |
Ignition 1697_17aaf8-1a> |
15 1697_850d2e-6c> |
Ricochet Shot 1697_fa9c9b-59> |
16 1697_f8d45e-a0> |
Bloody Advance 1697_8dece0-31> |
17 1697_ba6497-26> |
Mortal Wounds 1697_20931b-e4> |
18 1697_6df8a8-90> |
Master Throw 1697_4efe62-ff> |
19 1697_09fd1f-0a> |
Seething Pitch 1697_1d727c-8d> |
20 1697_e18658-6b> |
Death’s Blessing 1697_f4249c-4b> |
21 1697_37278a-83> |
Deadly Ground 1697_f86cc2-51> |
22 1697_6cb3b8-4d> |
Depth of Fury 1697_8f7690-b6> |
23 1697_e089e3-b5> |
Insidious Rot 1697_522e9c-82> |
24 1697_f2e4ec-a6> |
Spirit Storm 1697_8ce770-5d> |
25 1697_9902a1-71> |
Reaper 1697_bd57ba-e1> |
26 1697_91d8e6-8a> |
Devastation 1697_0bc0fd-c9> |
27 1697_8e789e-c7> |
Death’s Touch 1697_bc918a-37> |
28 1697_7a8f93-b5> |
Death’s Blessing 1697_6918e6-bb> |
29 1697_a8ac48-20> |
Reckless Shot 1697_045de0-e7> |
30 1697_81264a-12> |
Shot Chaser 1697_a8f181-67> |
Equipment
Item 1697_baeba8-db> |
Details 1697_50a306-c4> |
---|---|
Primary Weapon ![]() Dark Shard 1697_7bcd89-36> |
Provides +15% bonus damage and additional status effects 1697_fa45b1-5c> |
Secondary Weapon ![]() Fade Touched War Axe 1697_e49ffe-8e> |
More then doubles your damage at the cost of additional mana 1697_4422c3-9b> |
Shield ![]() Skirmisher’s Round 1697_7484ac-2c> |
Additional fire damage and mana resource 1697_07b595-8a> |
Helmet ![]() Field Commanders Helmet 1697_f78152-21> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1697_380980-0b> |
Armor ![]() Jumper’s Deft Leathers 1697_e84490-f9> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1697_f67aa9-b2> |
Ring 1 ![]() Graven Opal 1697_47adb0-60> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1697_97843c-72> |
Ring 2 ![]() Precious Decay 1697_6df2c5-fe> |
Extra Fire Damage 1697_a6f5af-71> |
Amulet ![]() A Pale Reflection 1697_cec53f-fd> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1697_fdd381-dc> |
Belt ![]() Twin Buckle Binding 1697_4c2f01-67> |
Extra healing and ability damage 1697_07d65b-9f> |
Rune 1 ![]() Toss 1697_d7da2e-9b> |
? 1697_fe065f-c8> |
Rune 2 ![]() Vivify 1697_a8c17a-c4> |
Ability cooldowns are refreshed and the next ability is free 1697_723ee7-8f> |
Rune 3 ![]() Scourge 1697_41ff6c-c4> |
? 1697_d190e1-c5> |
Equipment Overview
The Shield Reaper is built around maximizing shield toss damage and layering as much necrotic scaling as possible. The core weapon synergy starts with Dark Shard, which boosts necrotic damage by a flat 15%, amplifying the build’s already heavy necrotic lean. Paired with the Fade-Touched War Axe, you get a reliable secondary slot that keeps damage output steady when weaving in charge attacks, though its main value is simply padding out the raw numbers while the shield does the real work. The centerpiece is of course the shield, and here Skirmisher’s Round fits perfectly — the added weak point and ranged damage directly boost every toss, and the bonus bounce damage stacks beautifully with Perfect Throw, ensuring each ricochet hits harder. For certain encounters, like against Antom, the Necropolis Defender shield can be swapped in since it layers on more necrotic scaling and applies necrosis on the first hit of a charged toss, but Skirmisher’s Round is generally the stronger default. Together, these weapons are less about versatility and more about reinforcing the single theme: every throw becomes devastating, chaining crits and necrotic ticks across the entire fight.
On the armor side, the entire build revolves around amplifying ability uptime and feeding into shield toss spam. The Field Commander Helm is the most broken piece here, scaling damage by 1% per two rage and pushing this build into absurd territory once you’re sitting at over 300 rage. Combined with Vivify as a rune, it lets you frontload six boosted casts in a row, essentially doubling your opener’s burst. For the chest slot, Veil Jumper’s Leathers slot in perfectly since this is a ranged warrior build — the bonus to ranged and charged shield toss damage, plus added defense while charging, makes surviving in the thick of combat effortless. Hall’s Grace ties everything together by drastically lowering cooldowns while Quickened is active, turning abilities that would normally feel sluggish into near-constant tools for chaining momentum. The accessory suite continues the necrotic theme: Graven Opal and Precious Decay both stack damage multipliers on weak points and necrotic abilities, while the Twin Buckle Binding belt shores up survivability by healing you on Quickened procs. Finally, runes like Vivify, Toss, and Scourge reinforce the loop — Vivify resets abilities after a dump, Toss adds one more bounce to every shield, and Scourge tacks on yet another necrotic boost. When all of these pieces come together, your shields aren’t just ricocheting; they’re detonating entire encounters in a blur of crits, necrosis, and rage-fueled multipliers.
How to Play Late Game
Once you unlock the Reaper specialization, the build fully comes online around Bloody Advance and shield toss synergies. Bloody Advance is more than just a projectile—it applies both Sunder and Bleed, then detonates in a burst if followed by a shield hit. This layering of afflictions makes every shield toss exponentially stronger, and it flows seamlessly into the Reaper ability itself, which provides siphon healing and steady necrotic damage for extra sustain. Deadly Ground continues to serve as a utility spell here; while not the strongest damage source, its main value comes from triggering Quickened with Dazzle, keeping your shield toss and Bloody Advance cycling faster. Together, these three abilities give you steady control, constant healing, and a shield that scales harder the longer the fight goes on.
Passives tighten everything into place. Perfect Throw is essential, as timing your release at the charge threshold adds extra bounces and drastically ramps damage. In practice, this makes every toss capable of shredding a frontline before bouncing into a backline, clearing entire groups in one motion. Rage-focused passives, meanwhile, synergize directly with the Field Commander Helm, converting your massive rage pool into raw percentage damage. Combined with Vivify resets, this lets you open fights with six souped-up abilities before falling back into a near-infinite loop of shield tosses, Bloody Advances, and Quickened resets. By this point, the Shield Reaper isn’t just tossing shields—it’s chaining nukes through entire encounters while healing through any chip damage you take.
Final Levels
Level 1697_8eb94e-c0> |
Spell/Passive 1697_bcf155-82> |
---|---|
31 1697_5bb2ed-b8> |
Lingering Decay 1697_ff21cd-fa> |
32 1697_6718b2-73> |
Necessary Steps 1697_95898d-e0> |
33 1697_f32918-e3> |
Staying Power 1697_ce1263-09> |
34 1697_a734ce-ed> |
Double Shot 1697_f07b25-05> |
35 1697_7768b4-68> |
Shellbreaker 1697_2876cf-10> |
36 1697_2f1ab3-9a> |
Blunt Force 1697_56b0d1-c7> |
37 1697_89ee63-43> |
Perfect Throw 1697_afe692-03> |
38 1697_f3de85-62> |
Shattering Throw 1697_ef1d8e-ed> |
39 1697_0a7431-69> |
Spirit of Hunger 1697_664a6c-a2> |
40 1697_be9a9e-11> |
Let it Linger 1697_c93419-d0> |
41 1697_ce0533-31> |
Enduring Rage 1697_dbb696-d2> |
42 1697_8fff04-3a> |
Providence 1697_e851a4-84> |
43 1697_644d4b-ec> |
Time Management 1697_634ce9-6e> |
44 1697_8614dc-a1> |
Enervation 1697_043669-a6> |
45 1697_386350-62> |
Unyielding Focus 1697_e8cbf8-08> |
46 1697_852dba-af> |
Bulwark 1697_03ce14-be> |
47 1697_5f0a3e-46> |
Reinforcement 1697_ef1fdf-91> |
48 1697_2511f0-d9> |
Tumbling Blades 1697_5a0518-cd> |
49 1697_14b606-7c> |
Downfall 1697_e997a0-c1> |
50 1697_e5c8dc-d3> |
Deaths Throw 1697_077fb6-72> |
51 1697_41c4d3-a1> |
Invigoration 1697_3890b6-29> |
52 1697_63db2d-9c> |
Living Decay 1697_6eba68-5a> |
53 1697_40ab41-e3> |
Desperation 1697_646187-d3> |
54 1697_6aac20-c2> |
Fury of the Forge 1697_94597f-c0> |
55 1697_2c3090-cb> |
Decisive Finish 1697_d82548-68> |
56 1697_e9e52f-e9> |
Determined Death 1697_02b7fa-70> |
57 1697_7d984c-79> |
Wrath 1697_53ba65-e4> |
58 1697_316b3e-24> |
Dazzle 1697_8e089c-01> |
59 1697_8715f6-fb> |
Underestimated 1697_ff5f20-47> |
60 1697_354d17-64> |
Breathing Room 1697_298088-0c> |
61 1697_3c35ae-6e> |
Incite Violence 1697_77376a-78> |
62 1697_843095-c2> |
Desolate Malady 1697_879a16-a0> |
63 1697_e58eaf-d0> |
Cleaving Strike 1697_3ef6d9-0f> |
64 1697_721f3d-f4> |
Depth of Fury 1697_ca5083-76> |
65 1697_8309fa-e5> |
Concentration 1697_2c64ff-37> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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