The Archmage
Overview
The Archmage is a spellblade mage that blends all elements into one devastating package. Where other builds might lean heavily into fire or frost, this one thrives on versatility—cycling through ice, lightning, and flame to exploit weaknesses and chain advantages. By late game, the Archon feels limitless: infinite spell chains, capped damage on core abilities, and sustain that keeps you standing no matter the encounter.
What makes the Archon stand out is how it scales. The early game is surprisingly smooth compared to most mages, thanks to reliable control from Frost Nova and consistent damage from Ice Blast. As the build matures, you unlock the Spellblade specialization, gaining Void Blade and Meteor, which combine with Ice Blast to form a three-spell rotation that can be looped endlessly once the right passives and gear come online. With Blast Efficiency, All-Mother’s Copse, and Garb of Kinship, the Archon transitions into a true elemental powerhouse that can trivialize Nightmare difficulty.

Early Game
Character creation offers a few strong options: Shadow Dragons for mana regeneration, Mourn Watch for affliction damage, or Veil Jumpers for added critical power. Shadow Dragons are the most comfortable choice, but all three are viable.
The early spell trio—Frost Nova, Ice Blast, and Chain Lightning—makes this one of the best mage starts in the game. Frost Nova locks down entire groups without costing mana, giving you breathing room to safely use staff autos or set up bombs. Ice Blast serves as your primary damage source, hitting multiple targets and applying chill or weaken to soften them up. Chain Lightning provides additional AoE, spreads overwhelm, and helps control long fights by staggering enemies. While damage is still slower than a rogue or warrior, this setup is far more manageable than the typical mage struggle.
For early passives, Spirit Blade is a handy tool if you prefer running Orb and Dagger. It allows you to detonate bombs from range with the final attack in your chain. Beyond that, most passives are filler until you start reaching deeper into the Spellblade tree.
Early Levels
|
Level 1675_d0d58d-6b> |
Spell/Passive 1675_b98bdb-86> |
|---|---|
|
1 1675_96247c-c8> |
Mortal Concentration 1675_b6ccd1-fe> |
|
2 1675_65ba13-d6> |
Charging Spirit 1675_4b91e8-e7> |
|
3 1675_069ce2-1f> |
Frost Nova 1675_8636c3-f0> |
|
4 1675_832e74-cd> |
Frostbite 1675_35196f-e4> |
|
5 1675_a3130a-77> |
Fade Reflex 1675_6f3ef3-38> |
|
6 1675_a350f3-9f> |
Providence 1675_6d0f0b-c1> |
|
7 1675_fa7e25-74> |
Clarity in Suffering 1675_71aa3d-7b> |
|
8 1675_82db80-be> |
Ice Storm 1675_bac9c2-d9> |
|
9 1675_d20fca-fc> |
Ice Blast 1675_f9ed5b-77> |
|
10 1675_671502-49> |
Improved Health 1675_ae7b68-bb> |
|
11 1675_25dcb2-23> |
Fade Strike 1675_056ae0-0f> |
|
12 1675_519340-30> |
Quick Recovery 1675_ca563f-3f> |
|
13 1675_2ab3ed-77> |
Chain Lightning 1675_8f7112-2a> |
|
14 1675_850f75-6b> |
Concentration 1675_18d12e-71> |
|
15 1675_029917-6a> |
Energy Burst 1675_805c4b-c3> |
|
16 1675_6898cb-d5> |
Bulwark 1675_66022d-8f> |
|
17 1675_7fc41f-df> |
Medium Armor Mastery 1675_18ef3e-56> |
|
18 1675_34e566-ac> |
Deterioration 1675_182278-cf> |
|
19 1675_a8b86d-eb> |
Imbued Reaction 1675_aa6a6d-52> |
|
20 1675_f98277-ed> |
Underestimated 1675_835d80-2f> |
|
21 1675_c3ad3d-5c> |
Storm Surge 1675_4e45c1-22> |
|
22 1675_d39383-e1> |
Shellbreaker 1675_69619e-7c> |
|
23 1675_c1ab61-28> |
Spirit Blade 1675_665eb9-6f> |
|
24 1675_95fbc1-67> |
Thunderous End 1675_ee455d-3d> |
|
25 1675_9f72c6-16> |
Void Blade 1675_4acfb4-6a> |
|
26 1675_0eaf8f-7a> |
Finale 1675_0b4b8e-d6> |
|
27 1675_015ec1-87> |
Blast Efficiency 1675_9d285f-27> |
|
28 1675_8e369b-be> |
Deterioration 1675_3006b1-cb> |
|
29 1675_69c0dc-ba> |
Downfall 1675_7a30c2-af> |
|
30 1675_f18111-bb> |
Wall of Fire 1675_ab6b95-20> |
Equipment
|
Item 1675_c74c7d-26> |
Details 1675_27663f-10> |
|---|---|
|
Primary Weapon Fadelight 1675_617f56-5e> |
Provides +15% bonus damage and additional status effects 1675_4f8c50-93> |
|
Secondary Weapon ![]() Enchanted Athame 1675_78ba70-6d> |
More then doubles your damage at the cost of additional mana 1675_9372a5-db> |
|
Staff Flamebranch 1675_da2d75-55> |
Additional fire damage and mana resource 1675_b7fe87-b2> |
|
Helmet ![]() Defiant Silence 1675_fe4479-5f> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1675_187065-3f> |
|
Armor ![]() Garb of Kinship 1675_c2349b-71> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1675_ac8b59-69> |
|
Ring 1 ![]() Maw of the Black City 1675_735147-b2> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1675_060b53-21> |
|
Ring 2 ![]() Band of Smoke 1675_23aa93-ad> |
Extra Fire Damage 1675_cba147-f9> |
|
Amulet ![]() All-Mother’s Copse 1675_5ed625-6e> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1675_095bda-df> |
|
Belt ![]() Twin Buckle Binding 1675_11b5f6-7b> |
Extra healing and ability damage 1675_007b99-c1> |
|
Rune 1 ![]() Vivify 1675_9ff54c-0f> |
Ability cooldowns are refreshed and the next ability is free 1675_fe08b7-3d> |
|
Rune 2 ![]() Glaciate 1675_a2e3b2-c7> |
Passive +10% Frost damage 1675_4709a1-35> |
|
Rune 3 ![]() Ascend 1675_cc5c99-c7> |
? 1675_54ee31-e6> |
Equipment Overview
The Archmage thrives on equipment that amplifies crits and spell cycling. Defiant Silence serves as the ideal helmet, pumping up critical damage for a build that leans entirely on Ice Blast, Meteor, and Void Blade critting for absurd numbers. Garb of Kinship again is the centerpiece, patching up Maw of the Black City’s self-harm while fueling higher advantages for even more damage uptime. Accessories like the All-Mother’s Copse amulet and Maw of the Black City ring turn the kit into a machine—mana refunds on crits plus guaranteed crits on every spell. A second slot, such as Band of Smoke, pairs nicely with Ice Blast to push the damage cap even harder, while Twin Buckle Binding provides both damage and sustain through its passive healing.
For weapons, the loadout leans on passive synergy rather than actives. Fade Light helps deal with tanky enemies while giving sustain, Thorn of Misfortune adds reliable crit damage scaling into the late game, and Flame Branch boosts Meteor for consistent AoE devastation. Together they form a balanced kit that doesn’t require weapon attacks to function—the Archmage’s spells become their own weapons, with each passive feeding into the cycle of infinite blasting and advantage stacking.
How to Play Late Game
With the Spellblade specialization unlocked, the Archon’s rotation comes together. Void Blade gives you a second blast option early, and later Meteor joins Ice Blast to complete the tri-element setup. The goal is to constantly rotate between these three blasts, weaving in detonations when possible for added advantages. Ice Blast often becomes your highest damage-per-cast spell, frequently hitting the 99,999 damage cap. Meteor is your best AoE tool, especially against clustered darkspawn, and Void Blade provides flexibility and mobility.
The passive backbone is Blast Efficiency, which reduces the mana cost of blast spells and makes infinite chaining possible. From there, the advantage package (Flames of Inspiration, Resistant Blast, Zone of Destruction, and Imbued Duration) keeps you alive and supercharges your spells. Garb of Kinship makes these advantages even stronger, stacking healing and damage multipliers until you feel untouchable.
In combat, the playstyle is deceptively simple: rotate spells as soon as they’re available, always prioritize Ice Blast first, Meteor second, Void Blade third. Detonate a target early in fights to trigger Imbued Duration and ensure Shocking Weapons is active. With Maul of the Black City providing guaranteed crits and All-Mother’s Copse refunding mana, you’ll find that your resources never run dry. Use Vivify if your chain slips, and keep destructive light as your panic button ultimate—it offers invulnerability frames and resets your rhythm.
By the late game, the Archon turns every battlefield into an elemental storm. Frozen packs are shattered by meteors, darkspawn melt under waves of fire, and bosses fall to endless barrages of critical Ice Blasts. It’s the pinnacle of spellblade power—fast, efficient, and brutally effective across every enemy type in the game.
Final Levels
|
Level 1675_50c248-9f> |
Spell/Passive 1675_4edb09-87> |
|---|---|
|
31 1675_b3c972-57> |
Prolong 1675_5dca05-35> |
|
32 1675_a49fbd-25> |
Return Fire 1675_d7a90c-7a> |
|
33 1675_1c1ed0-fd> |
Providence 1675_a4311d-44> |
|
34 1675_f9e5dd-2b> |
Resistant Blasts 1675_83045a-a4> |
|
35 1675_1efef3-03> |
Inner Focus 1675_305fdd-69> |
|
36 1675_d40675-29> |
Wrath 1675_b0c3fc-15> |
|
37 1675_00b693-7e> |
Meteor 1675_394b9a-4a> |
|
38 1675_19db14-31> |
Desolate Malady 1675_cd733a-bd> |
|
39 1675_13915d-46> |
Flames of Inspiration 1675_697119-85> |
|
40 1675_ad0deb-e8> |
Ethereal 1675_1f313a-33> |
|
41 1675_c64ff5-05> |
Zone of Destruction 1675_7052b9-5f> |
|
42 1675_f49235-2c> |
Necessary Steps 1675_5146ce-a9> |
|
43 1675_167628-58> |
Breathing Room 1675_c52acd-eb> |
|
44 1675_5c8ebe-fd> |
Shattering Control 1675_ee442a-de> |
|
45 1675_03490a-f7> |
Even the Odds 1675_0b3cda-b8> |
|
46 1675_bbfe1a-2f> |
Arcane Defiance 1675_657b57-13> |
|
47 1675_d68fc7-ff> |
Corrupted Ground 1675_b10ccb-60> |
|
48 1675_f5b1af-84> |
Enervation 1675_5eeb3b-9d> |
|
49 1675_81d7e9-14> |
Collateral Damage 1675_b7211a-9c> |
|
50 1675_8b8ec6-cf> |
Necessary Steps 1675_8731d1-ab> |
|
51 1675_89941b-e1> |
Breathing Room 1675_df6d55-39> |
|
52 1675_a600d2-e7> |
Imbued Duration 1675_ad3937-24> |
|
53 1675_6f4823-8a> |
Degrade 1675_99eff6-74> |
|
54 1675_50fc32-22> |
Staggering Charge 1675_f078b4-50> |
|
55 1675_387894-d1> |
Breacher 1675_583bb2-97> |
|
56 1675_d37354-26> |
Frost Shield 1675_b6efd9-e5> |
|
57 1675_85fba3-80> |
Shellbreaker 1675_cb22a2-38> |
|
58 1675_70d96b-fc> |
Imbued Takedown 1675_1f72f3-17> |
|
59 1675_9ca034-40> |
Desolate Malady 1675_8ac7df-4c> |
|
60 1675_3978d3-ab> |
Dark Squall 1675_eb8392-4b> |
|
61 1675_b8bc67-f1> |
Perfect Cast 1675_c01cfa-f7> |
|
62 1675_3242fe-aa> |
Wrath 1675_04aea2-90> |
|
63 1675_4b9c0f-c1> |
Reclamation 1675_0af9c5-b1> |
|
64 1675_737827-0a> |
Enervation 1675_55b925-ff> |
|
65 1675_3539ec-41> |
Tempest 1675_480f89-6c> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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