Thunder Lord
Overview
A spellblade that plays up-close, fast, and interactive—without Maul of the Black City. The core is Tempest doing the heavy lifting while you weave Arcane Bombs and a discounted Void Blade to keep pressure high. Tempest delivers wide-radius control, stagger, and damage on demand; Spirit Blade lets you safely pop bombs from range after your light-attack chain; and late-game mana tuning means you can keep the storm rolling without waiting on potions. This version also spotlights two underrated power pieces: the Coral Tip dagger (perma-chill/mini Frost Nova in your pocket) and running three electric strikes to supercharge passives and gear. You won’t face-tank bosses, but you will park entire packs in your blender and carve through Nightmare with constant CC and repeatable burst—hands on, no autopilot.

Early Game
Mages start slow, but this path ramps faster than most. In character creation, Shadow Dragons (mana regen) or Mourn Watch (affliction perks) both work—pick whichever you enjoy. Open with Tempest, Storm Surge, and Chain Lightning. Surge is on cooldown, so fire it whenever it’s up to conserve mana. Tempest is your true spender: drop it aggressively in melee to control the field and let the ticks rack up while you reposition. Chain Lightning is a filler pick here; in practice Tempest will outperform it in damage, stagger, and safety, but the chain/shock/Overwhelm package helps in scrappy early fights.
Grab Spirit Blade early and learn the rhythm: light-attack chain → flick the spirit lash to detonate your Arcane Bombs from safety. That single habit makes orb-and-dagger far smoother on Nightmare. Through the 20s you’re mostly cycling Tempest on packs, threading Surge on cooldown, saving mana for another Tempest, and detonating bombs in between. If you want the absolute easiest first 20 levels, you can level with an Evoker opener, then respec into this; otherwise, this route stays perfectly viable.
Early Levels
Level 1705_a00242-3b> |
Spell/Passive 1705_37e017-ef> |
---|---|
1 1705_c1bc29-5d> |
Fade Strike 1705_f52371-b3> |
2 1705_0814a8-3e> |
Quick Recovery 1705_5ec27b-60> |
3 1705_fa1bf2-45> |
Chain Lightning 1705_b8ca5b-af> |
4 1705_37e622-c5> |
Fade Conduit 1705_9caa19-5e> |
5 1705_eab3ff-7b> |
Elemental Catalyst 1705_de1af6-d3> |
6 1705_19529d-a4> |
Perfect Cast 1705_ae010e-44> |
7 1705_7b1801-49> |
Killer Instinct 1705_7158f4-3d> |
8 1705_09b999-97> |
Reclamation 1705_0d5fa9-98> |
9 1705_9187fb-df> |
Amperage 1705_0b4806-10> |
10 1705_b0a929-c3> |
Tempest 1705_4e5b0e-de> |
11 1705_2223f8-b2> |
Traumautize 1705_6e3b8d-05> |
12 1705_64c93d-9f> |
Nexus Shock 1705_e08416-69> |
13 1705_83abe3-b7> |
Conductor 1705_32772a-3e> |
14 1705_95a085-6d> |
Shock Mastery 1705_9f04b9-72> |
15 1705_303bf8-10> |
Debilitating Shocks 1705_c8289c-d2> |
16 1705_35bf29-9e> |
Shellbreaker 1705_878d11-d6> |
17 1705_a1fd92-c0> |
Spirit Blade 1705_5585ad-97> |
18 1705_22602a-b2> |
Storm Surge 1705_0a9839-c3> |
19 1705_bbbdb5-ec> |
Underestimated 1705_f8dd9a-bc> |
20 1705_c66fc8-c5> |
Imbued Reaction 1705_f1ee83-86> |
21 1705_98ab82-2c> |
Detioration 1705_058663-c9> |
22 1705_0b40eb-33> |
Finale 1705_81b1c0-2b> |
23 1705_f9d97a-df> |
Elemental Executioner 1705_6cf086-bb> |
24 1705_3bb1b1-dc> |
Thunderous End 1705_3de60f-1a> |
25 1705_4032ca-90> |
Void Blade 1705_739e7e-a9> |
26 1705_154c82-26> |
Finale 1705_00670f-24> |
27 1705_0470b7-09> |
Blast Efficiency 1705_bbe875-a7> |
28 1705_6c06cd-1a> |
Deterioration 1705_48390d-20> |
29 1705_b08cc2-89> |
Arcane Strike 1705_79b301-c8> |
30 1705_a4c754-ee> |
Shocking Strikes 1705_22a439-d3> |
Equipment
Item 1705_4be0df-2e> |
Details 1705_7ae0f3-b1> |
---|---|
Primary Weapon ![]() Veilsong 1705_02df82-2f> |
Provides +15% bonus damage and additional status effects 1705_77ddcb-8f> |
Secondary Weapon ![]() Coral Tip/Timeworn Mageknife/Thorn of Misfortune 1705_1bae29-6c> |
More then doubles your damage at the cost of additional mana 1705_4870d2-3e> |
Staff ![]() Spirit Caller 1705_c330c4-95> |
Additional fire damage and mana resource 1705_6b01d2-cd> |
Helmet ![]() Caraste’s Double Hat 1705_8adf9e-fd> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1705_707734-6c> |
Armor ![]() Garb of Kinship 1705_2be17d-c5> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1705_ed020e-e2> |
Ring 1 ![]() Brass Root/Call of the Hall 1705_35b2a9-37> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1705_5723e1-79> |
Ring 2 ![]() Amaranthine Loop/Focus of the Veil 1705_0ec24d-26> |
Extra Fire Damage 1705_728cf9-c4> |
Amulet ![]() Crows Perch Medallion 1705_3ab586-91> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1705_b4f37d-d5> |
Belt ![]() Jumpers Binding 1705_2f0e31-4e> |
Extra healing and ability damage 1705_b1b28e-08> |
Rune 1 ![]() Vivify 1705_ff1a98-af> |
Ability cooldowns are refreshed and the next ability is free 1705_203616-8a> |
Rune 2 ![]() Escalate 1705_ccb506-e4> |
Passive +10% Ability damage 1705_f084a8-55> |
Rune 3 ![]() Daze 1705_b0babb-58> |
Passive +10% Fire damage 1705_497fb0-87> |
Equipment Overview
Weapons. Run a strike-centric kit. Veilsong (staff) pairs naturally with shock spam—stagger comes for free and takedown windows open constantly. For the off-hand, Thorn of Misfortune is the highest raw-damage dagger if you don’t mind the risk; if you want control and safety, Coral Tip is absurdly good here—every stab is a chill pulse, functionally a pocket Frost Nova that keeps targets rooted in your Tempest. Prefer a hybrid pivot? Tyor Mage Knife lets you lean further into stagger with minor passive tweaks. Round it out with Spirit Caller (staff) if you want a touch more resist while brawling in melee; it’s not flashy, but it’s the cleanest fit when you’re fighting inside your own storm.
Armor & accessories. Kass’s Double Hat is the helm—three strike abilities means a fat ability-damage bump plus mana refunds, which directly fuels more Tempests. Garb of Kinship stays best-in-slot: you’re constantly proccing advantages (quickened, resist, rally, etc.) from kills and multi-hits, so you get both damage and sustain without Maul crutches. For amulet, Crow’s Perch Medallion is perfect—your entire bar is strike, so it amps throughput and momentum flow. Rings are flexible: Brassroot and Focus of the Veil push electric and strike numbers cleanly; if you want a stagger-tilt variant, Amaranthine Loop and Call of the Hall slot in nicely (and Call is an easy early unique). Jumpers’ Binding ties the room together—three electric abilities turn its flat 15% elemental bonus into constant value. Runes: Vivify is your tempo button (cast when Tempest is down to immediately re-spin the engine), with Escalate and Daze for steady passive damage and extra control.
How to Play Late Game
Spec into Spellblade and replace Chain Lightning with Void Blade. With Blast Efficiency, Void Blade’s cost drops enough to use it freely between Tempests without starving yourself. Priorities are simple: Tempest first, Void Blade second, Storm Surge on cooldown. On pulls, sprint in and plant Tempest in the densest cluster; light-chain to seed Arcane Bombs; Spirit Blade to detonate; Surge to keep Overwhelm rolling; then carve through survivors with Void Blade slashes. The Coral Tip variant makes this even dirtier: chill pulses lock packs in place so Tempest ticks the full duration and your follow-ups land uncontested.
Keep your cadence tight—Tempest → light-chain → Spirit Blade detonate → Surge → Void Blade if mana permits → reposition and repeat. Use Vivify whenever you whiff a pack or overcast and need the wheel spinning again. Ultimates are personal taste here; neither out-DPSes your loop, so treat them as safety windows or style buttons rather than core damage. The only real weakness is distant mages—close the gap early, drop Tempest in their lane, and finish them before working back to the scrum.
This spellblade is built to be interactive, not automated: you’re choosing when to plant storms, when to detonate, and when to dash through with Void Blade. In return, you get a bar that flows, a screen that stays frozen and shocked, and a build that cruises through Nightmare without leaning on Maul cheese.
Final Levels
Level 1705_c7cbd8-32> |
Spell/Passive 1705_ee2b4e-e5> |
---|---|
31 1705_540faf-4a> |
Wrath 1705_0a8535-99> |
32 1705_194c8c-c5> |
Precision Strikes 1705_a255b6-dc> |
33 1705_e74f19-8f> |
Staggering Charge 1705_d1255c-4d> |
34 1705_21e1e8-3b> |
Staggering Strikes 1705_5d8718-20> |
35 1705_d4fe9f-1b> |
Breacher 1705_f27e37-e7> |
36 1705_f99958-47> |
Baleful Blast 1705_967c46-6d> |
37 1705_73d29f-e3> |
Pressure Point 1705_a5c4fa-96> |
38 1705_dc9552-4f> |
Spirit of Vengeance 1705_d89ef8-0f> |
39 1705_a69bfc-b2> |
Demolisher 1705_444dae-e7> |
40 1705_f6a132-eb> |
Orbital Burst 1705_93e3a4-2c> |
41 1705_22a4d0-8b> |
Conductivity 1705_7a3e7f-f3> |
42 1705_1a511e-56> |
Demolisher 1705_f95113-59> |
43 1705_f62078-4a> |
Meteor 1705_56f9a9-96> |
44 1705_6fb1dc-18> |
Wrath 1705_03cffa-fe> |
45 1705_1e11e4-b1> |
Inner Focus 1705_36e1b9-78> |
46 1705_f02f2f-8d> |
Bigger Blast 1705_a38604-bc> |
47 1705_e2786b-72> |
Decaying Resolve 1705_a1b3ab-0f> |
48 1705_30b800-85> |
Providence 1705_a10895-cb> |
49 1705_3f2822-3b> |
Tear Down 1705_cb98ec-5a> |
50 1705_7654aa-06> |
Resistant Blasts 1705_cb4f8e-7e> |
51 1705_4d537d-11> |
Return Fire 1705_bbb421-a9> |
52 1705_e36545-e1> |
Prolong 1705_7536cf-1b> |
53 1705_32a77e-57> |
Wall of Fire 1705_5aaf68-90> |
54 1705_ec9439-c4> |
Degrade 1705_c39e5d-c5> |
55 1705_001071-6a> |
Concentration 1705_30e65a-7b> |
56 1705_8511f3-6d> |
Imbued Duration 1705_1e4651-5c> |
57 1705_cd27b0-ce> |
Necessary Steps 1705_50e747-84> |
58 1705_dde7bc-33> |
Time Management 1705_b7f670-8d> |
59 1705_fd6188-80> |
Corrupted Ground 1705_4e3a02-3a> |
60 1705_c79ce6-b9> |
Meditation 1705_b68bd8-7d> |
61 1705_9fa9ea-50> |
Imbued Takedown 1705_076838-15> |
62 1705_8eaee0-11> |
Shellbreaker 1705_e2d391-5f> |
63 1705_bee7e5-6f> |
Frost Shield 1705_1863f2-40> |
64 1705_55cbef-80> |
Underestimated 1705_49e6e2-e7> |
65 1705_eaf997-c9> |
Dark Squall 1705_6da0d9-29> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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