The Marksman
Overview
The Veil Ranger specialization is one of the most challenging and rewarding ways to play a Rogue in Dragon Age: The Veilguard. Unlike other bow builds that allow for constant movement or easy spamming, this build is entirely about precision, patience, and timing. The Veil Ranger excels at single-target destruction through charged bow shots, rewarding headshots with devastating critical damage that can delete even the toughest enemies in one shot. However, this power comes at the cost of mobility—standing still to line up shots in Nightmare difficulty is dangerous, and it requires confidence in dodging, timing, and positioning. If you can master those elements, the Veil Ranger turns into a glass cannon sniper that tears through bosses and elite enemies faster than almost any other build.
The key to success lies in chaining weak-point hits, using Storm’s Path to clear enemies and reset pressure, and setting up big plays with reeling bolt. This build doesn’t flood you with tools like some of the others—it demands accuracy. When you play it well, it feels like you’re dismantling the battlefield with one perfectly placed arrow at a time. On easier difficulties it’s godlike, but even in Nightmare, it can be one of the most rewarding builds to pull off.

Early Game
For character creation, the Veil Jumpers are the obvious pick. Their passive boosts critical and weak-point damage, directly amplifying the playstyle this build revolves around. While Mourwatch offers decent affliction synergy, the extra weak-point scaling from Veil Jumpers makes every headshot hit harder. That said, as always, choose the faction that fits your story preference first—the passives help, but aren’t build-defining.
Rogue early game is naturally strong compared to Mages, and this build benefits from the flexibility of dodges, daggers, and bow play. The first three abilities to prioritize are Rain of Decay, Lightning Quiver, and Reeling Bolt. Rain of Decay is the strongest opener, providing a potent AOE that ticks down enemies and forces them to fight in your zone. The problem is keeping enemies inside it, so positioning is key—shoot it where you can control the fight and force engagements. Lightning Quiver is a temporary filler ability that provides early single-target pressure, but its damage falls off quickly and will eventually be replaced. Reeling Bolt, however, is the gem of the early game and stays in the build until the very end. It groups enemies, applies shock and weaken, and sets up detonations with your companions. It also helps create safe space for landing charged arrows, which is critical to learning the rhythm of the build.
Two early passives make the leveling curve smoother. Baited Breath allows you to fully charge bow shots for higher damage, while Hunter’s Focus grants time dilation during charged shots, making it much easier to line up weak points under pressure. These passives help bridge the difficulty of standing still in Nightmare, turning risky windows into high-value opportunities.
Early Levels
Level 1701_bb60d2-bd> |
Spell/Passive 1701_897899-b8> |
---|---|
1 1701_cae8d2-70> |
Exploding Arrow 1701_2dbfe9-99> |
2 1701_2452d3-dc> |
Endure 1701_63d448-27> |
3 1701_26a4c8-bc> |
Rain of Decay 1701_d86bc5-aa> |
4 1701_acadb2-a2> |
Enervation 1701_24bf1c-84> |
5 1701_1dd67c-96> |
Bated Breath 1701_339273-9a> |
6 1701_5b0a96-e9> |
Salvaged Arrows 1701_12d464-cc> |
7 1701_a0af2d-f1> |
Debilitating Shocks 1701_12dbf0-00> |
8 1701_735237-06> |
More is Better 1701_3b13b6-f1> |
9 1701_5ca9dc-98> |
Poisonous Precision 1701_091c4c-ef> |
10 1701_9d6792-42> |
Strong Draw 1701_6013da-86> |
11 1701_ee4036-a9> |
Lightning Quiver 1701_e313a4-5f> |
12 1701_f10a4f-08> |
Salvaged Arrows 1701_a0a7de-7b> |
13 1701_bdbda1-e8> |
Hunters Focus 1701_831263-de> |
14 1701_e71344-25> |
Determination 1701_c996bd-a4> |
15 1701_47a770-42> |
Keen Eye 1701_2d0723-07> |
16 1701_9ead60-39> |
Bulwark 1701_10ec75-48> |
17 1701_528963-6e> |
Reeling Bolt 1701_adae38-81> |
18 1701_c65f5f-60> |
Amperage 1701_30aba0-47> |
19 1701_3755e4-c2> |
Precise Power 1701_e1898b-5b> |
20 1701_fc9193-37> |
Mortal Wounds 1701_810df7-4f> |
21 1701_34a8c1-94> |
Mortal Wounds 1701_cd0f41-d0> |
22 1701_5c4801-21> |
Precision Shot 1701_5a414b-4b> |
23 1701_bb0152-18> |
Underdog’s Bite 1701_4c3061-ef> |
24 1701_a66b6c-5e> |
Twin Gifts of Arlathan 1701_b903b3-8f> |
25 1701_ef2465-72> |
Storm’s Path 1701_0303b2-71> |
26 1701_b2cf84-ed> |
Amperage 1701_1e87e6-e6> |
27 1701_a5fee3-c3> |
Compound Bow 1701_ebe99e-81> |
28 1701_8cf313-24> |
Shocking Malady 1701_1844f3-ba> |
29 1701_623049-cc> |
Lightning Splash 1701_83d6b6-a2> |
30 1701_7d434e-e6> |
Collateral Damage 1701_68815c-bd> |
Equipment
Item 1701_2d15a5-17> |
Details 1701_475415-c9> |
---|---|
Primary Weapon ![]() Cutthroat Sword 1701_28f79e-c7> |
Provides +15% bonus damage and additional status effects 1701_4f3864-55> |
Secondary Weapon ![]() Aranais Talon 1701_53cc10-5d> |
More then doubles your damage at the cost of additional mana 1701_9bc47b-1e> |
Bow ![]() Reinforced Longbow 1701_0441cd-51> |
Additional fire damage and mana resource 1701_17c703-ae> |
Helmet ![]() Forest Guardians Veil 1701_a1bdb7-6d> |
Provides +30% damage from having all blast abilities and refunds 25% of mana cost on impact 1701_a76756-b2> |
Armor ![]() Jumpers Deft Leathers 1701_249ba8-31> |
The best armor piece in The Veilguard, provides longer advantage duration, +10% damage for EVERY advantage (you will typically always have 3+), makes the advantages more effective and most importantly heals you for +5% when gaining an advantage which will offset the self damage of Maw of the Black City 1701_cc17bf-52> |
Ring 1 ![]() Graven Opal 1701_addfd5-35> |
Makes your abilities a guaranteed critical hit at the cost of our health, this issue is completely negated by Garb of Kinship & Twin Buckle Binding 1701_64f2b9-c1> |
Ring 2 ![]() Biting Thumb 1701_812f77-11> |
Extra Fire Damage 1701_a2a3a2-34> |
Amulet ![]() A Pale Reflection 1701_daff23-4c> |
Significant boosts to our blast ability damage and returns our mana when critical hitting with blast abilities, working in perfect combination with Maw of the Black City 1701_ac8920-d0> |
Belt ![]() Warping Wrap 1701_4f60e5-3c> |
Extra healing and ability damage 1701_c663f3-f6> |
Rune 1 ![]() Vivify 1701_739e73-23> |
Ability cooldowns are refreshed and the next ability is free 1701_e16899-48> |
Rune 2 ![]() Escalate 1701_fe7d73-63> |
Passive +10% Ability damage 1701_6db4e5-c0> |
Rune 3 ![]() ? 1701_043059-22> |
Passive +10% Fire damage 1701_20ffcc-30> |
Equipment Overview
The weapon setup is built entirely around maximizing weak-point damage. Your melee weapons are secondary, but still chosen for their passives. The Cutthroat Sword provides penetration, precision, and extra critical damage on heavy attacks, all of which are useful when you need to close the distance. Aeronai Talon is even more important, granting necrotic weapons at the start of every engagement, which carries over to your bow and boosts overall damage. These are helpful utility picks, but the centerpiece of the build is the Reinforced Longbow. This bow is the best-in-slot for Veil Rangers, scaling all the way up to a legendary version that gives 200% weak-point damage as long as you keep landing headshots. It also pierces defenses, stacks even more weak-point modifiers, and essentially transforms you into a one-shot machine. Without this bow, the build is playable, but with it, the build becomes devastating.
For armor and accessories, the theme remains consistent: stack critical and weak-point modifiers. The Forest Guardian’s Veil helmet amplifies weak-point hits further, which synergizes perfectly with the Reinforced Longbow. Jumper’s Deft Leathers serve as the best armor choice, enhancing ranged attack damage, charged shots, and defensive value while charging. The amulet Pale Reflection is excellent for this build because it ensures a permanent 20% damage boost against non-bosses and helps cycle ultimates quickly, letting you use Twin Gifts of Arlian more often. Rings should include Graven Opal for momentum generation and ranged scaling, and the Biting Thumb for raw damage against armored and barrier-heavy enemies. The belt slot is flexible, but Warping Wrap stands out for granting time dilation and precision when paired with Piler, giving you breathing room to charge arrows under pressure. Altogether, these pieces don’t just raise damage—they specifically enable the charged-shot sniper loop that defines the Veil Ranger.
How to Play Late Game
Once the Veil Ranger specialization comes online, the build pivots around Storm’s Path. This ability is your primary spender, a massive electric arrow that detonates Overwhelm and knocks enemies back. Its utility is as important as its damage: you can peel melee enemies off yourself, set up ledge kills, or create a window to safely reposition. Pair it with Reeling Bolt to drag enemies together before unleashing Storm’s Path for devastating group kills. Piler rounds out the kit by providing sustain, detonations, and—when paired with Warping Wrap—the ability to slow time, giving you the breathing room to line up your next charged weak-point shot.
The real key to the Veil Ranger is chaining precision. Archer’s Rhythm rewards you for firing as soon as a shot is fully charged, significantly raising your damage ceiling. Hamstring gives you crowd control by dropping shielded or aggressive enemies to their knees with a leg shot, buying precious space for another charged arrow. Sniper’s Triumph is perhaps the strongest late-game synergy, rewarding weak-point hits with extra arrows, letting you chain shot after shot and ramp damage output to ridiculous levels. Combined with Rolling Momentum and Some Motivation, your quiver becomes a source of scaling DPS—every arrow fuels more arrows, every crit sets up the next.
The playstyle is deliberate. Start encounters by charging a bow shot into a weak point to trigger your passives and set the rhythm. Use Reeling Bolt to group enemies, and let a companion detonate them before finishing the group with Storm’s Path. Between shots, hip-fire arrows can whittle down barriers, but always aim to maximize your charged bow windows. Use Piler whenever you need to reset momentum, heal chip damage, or slow time for a guaranteed headshot setup. The loop is simple but demanding: charge, aim, fire, reposition, repeat. Master it, and you’ll delete enemies faster than almost any other ranged build in the game.
Final Levels
Level 1701_d56c03-62> |
Spell/Passive 1701_e395a2-41> |
---|---|
31 1701_d53233-3f> |
Riposte 1701_030423-3d> |
32 1701_7c22db-0f> |
Powerful Rebuttal 1701_209446-d1> |
33 1701_0cc549-92> |
Pilfer 1701_4b9114-83> |
34 1701_22397c-c5> |
Bulwark 1701_3e91a6-ab> |
35 1701_d7a845-f4> |
Leaping Shot 1701_c7f8b1-74> |
36 1701_e932c2-ca> |
Necessary Steps 1701_58b3d7-34> |
37 1701_9e65ac-5e> |
Rolling Momentum 1701_229d04-ab> |
38 1701_87c316-1b> |
Swift Rebuke 1701_b4dd4e-29> |
39 1701_453a71-cd> |
Sniper’s Triumph 1701_7bd819-5c> |
40 1701_5e50ee-bc> |
Double Shock 1701_2f8375-22> |
41 1701_5c687d-72> |
Storm’s Call 1701_37fd04-60> |
42 1701_05082e-5a> |
Burst of Speed 1701_0510b3-1a> |
43 1701_2d8d07-0f> |
Lightning Flask 1701_08e9ee-de> |
44 1701_86b976-c6> |
Tipped Arrowheads 1701_808ba1-fd> |
45 1701_7b0c9b-36> |
Some Motivation 1701_707f9c-2f> |
46 1701_3fbfac-f1> |
Sharper Edge 1701_b07f0a-47> |
47 1701_b4c8d5-fc> |
Unending Quiver 1701_d1c22e-b6> |
48 1701_b54088-c2> |
Ready Shots 1701_e6c0e9-58> |
49 1701_1a3c53-dd> |
Eclectic Armorer 1701_74c0d7-6e> |
50 1701_f62837-42> |
Shellbreaker 1701_b930df-bc> |
51 1701_cc72e5-35> |
Knockout 1701_1f0f2c-03> |
52 1701_f32fba-91> |
Sharper Edge 1701_8a1c23-8a> |
53 1701_4dc875-f3> |
Decisive Finale 1701_a1ccf2-91> |
54 1701_b8b971-10> |
Archers Rhythm 1701_7f5932-5f> |
55 1701_03632d-8d> |
Marksmanship 1701_5f3e6d-1e> |
56 1701_f76c0d-8d> |
Opportunity Shocks 1701_ba57f0-19> |
57 1701_4421f7-42> |
Hamstring 1701_c3a909-1e> |
58 1701_b5d6d4-ed> |
Decisive Finish 1701_b73a4c-e9> |
59 1701_39aee3-57> |
Momentous Occassion 1701_47eb34-42> |
60 1701_49153f-7e> |
Burst of Speed 1701_abb363-b1> |
61 1701_1055b8-1f> |
Explosive Daggers 1701_550afb-69> |
62 1701_7a0425-0a> |
Providence 1701_963eca-b6> |
63 1701_63185c-c3> |
Swift Death 1701_53c58c-e2> |
64 1701_14f883-ea> |
Conductive Shot 1701_0be747-4b> |
65 1701_851546-01> |
Wrath 1701_a35576-b3> |
- Every ability node is an extra 15% passive damage so we want to grab as many abilities as possible even if we are not using them
Build Snapshot

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