This has been on my to-do list for a very long time. As many people know, Shadow Magic is that perfect sounding theme, which gives the dark vibes, a cool summon and easily accessible
Darkness. The reality?
Well, it’s a bit nuanced. The
Hound of Ill Omen is cool, but it has limited HP, and its effects have fixed Spell Save DC, so plenty of optimisation will be needed. However, what I really liked is that it can safely stay in the
Darkness which gives him a safe haven and an easy source of
Advantage.
To top it off, it has a cool gimmick –
Splinter Shadow, allowing it to create multiple versions of Nimbus for a few turns. They are not strong, but 2-3 of these also start splitting from themselves, and each of them casts
Umbral Tangle for a little damage. Besides damage, it can also root enemies in place, making their movement more difficult, and your allies get
Advantage.
With this build I really want to lean on the “shadow” aspect. For this, not only will we use
Shadow Blade extensively, but also Oathbreaker subclass, to gain more proficiencies, a few powerful spells and
Divine Smite for extra power when you hit with your blade.